Sr. Competitive Systems Designer (Apex Legends)
- Vancouver, BC, Canada
- Greater Vancouver Metropolitan Area, Canada
Full-time
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Job details
- Job type
- Full-time
- Apply by
- Experience
- 5+ years of professional game design experience owning progression, scoring, competitive structures, or live-service features.
- Posting language
- English
- Posted
Original job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Senior Systems Designer – Competitive Systems
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
Why This Role Matters
Respawn is looking for a Senior Systems Designer – Competitive Systems to help shape how players compete in Apex Legends.
In this role, you will design and evolve systems that support competitive play across Apex, including Ranked, matchmaking, competitive progression, leaderboards, scoring, rewards, and new ways for players to test their skill.
You will work across Design, Product Management, Analytics, UX, Engineering, Production, and other partner teams to create competitive experiences that feel fair, understandable, motivating, and rewarding for players across a wide range of skill levels.
Responsibilities
- Design and own major competitive systems for Apex Legends, including Ranked progression, matchmaking-related features, scoring, and competitive rewards for both seasonal, annual and lifetime career cycles.
- Develop new competitive formats, limited-time modes, and structured competition beyond Ranked play.
- Define competitive goals, rules, progression, eligibility, and recognition to motivate players across all skill levels.
- Partner with Matchmaking, Analytics, Anti-Cheat, and Esports to ensure match quality, integrate integrity systems to deter abuse, and connect in-game competitive structures to ALGS and professional pathways.
- Balance competitive accuracy with queue times, accessibility, social play, and long-term engagement.
- Use telemetry, feedback, and live-service learnings to define metrics, evaluate outcomes, and iterate on features.
- Collaborate across UX, Matchmaking, Analytics, Anti-Cheat, Engineering, Esports, and Community teams to align on design intent, ensure competitive integrity, evaluate player outcomes, and support cross-functional goals.
- Prototype, implement, tune, and support features throughout development and live service operations.
- 5+ years of professional game design experience owning progression, scoring, competitive structures, or live-service features.
- Experience designing Ranked modes, rating systems, ladders, tournaments, and other competitive systems.
- Familiarity with MMR, skill-rating systems, matchmaking constraints, and competitive matchmaking concepts.
- Proven track record of taking features from concept through implementation, scripting, technical prototyping, tuning, launch, and live iteration.
- Strong implementation skills including text scripting and ability to create prototypes using in-house tools and platform
- Deep understanding of complex multiplayer systems, live-service needs, and player motivations, with the ability to reason about skill, progression, incentives, fairness, and player perception.
- Strong analytical skills and comfort using data to evaluate design problems and outcomes.
- Strong communication and cross-disciplinary collaboration skills across Engineering, Analytics, UX, Product, and Production.
- Experience with seasonal resets, placement systems, rank decay, promotion systems, or competitive reward structures.
- Experience with anti-smurfing, boosting prevention, competitive integrity, or alternate competitive formats.
- Familiarity with esports ecosystems and connecting professional competition with broader player systems.
- Deep familiarity with Apex Legends, its Ranked ecosystem, or large-scale battle royale games.
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) *$127,700 - $190,600 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
More about this job
Responsibilities
Design, implement, and evolve Apex Legends competitive systems, including Ranked progression, matchmaking features, scoring, rewards, leaderboards, and new competition formats. Collaborate with design, product, analytics, UX, engineering, anti-cheat, esports, and community teams to assess player outcomes, maintain competitive integrity, and iterate on features using telemetry and feedback.
Requirements
Requires at least five years of professional game design experience, including ownership of progression, scoring, competitive structures, or live-service features, and experience with Ranked modes, rating systems, ladders, or tournaments. Candidates should understand MMR and matchmaking constraints, be able to prototype and implement features using scripting and in-house tools, and bring strong analytical, communication, and collaboration skills.
Skills
- Systems Design
- Competitive Game Design
- Ranked Progression
- Matchmaking
- Rating Systems
- Scoring Systems
- Competitive Rewards
- Game Prototyping
- Text Scripting
- Data Analysis
- Telemetry Analysis
- Live-Service Operations
- Multiplayer Systems
- Cross-Functional Collaboration
- Competitive Integrity
- Player Progression
Benefits
- Paid Vacation
- Sick Leave
- Paid Company Holidays
- Paid Parental Leave
- Medical Insurance
- Dental Insurance
- Vision Insurance
- Life Insurance
- Disability Insurance
- Retirement Plan
- Bonus Programs
- Incentive Programs
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Technology
- Software
- Data & Analytics
Keywords
- Apex Legends
- Ranked Modes
- Matchmaking
- MMR
- Skill-Rating Systems
- Competitive Progression
- Leaderboards
- Scoring Systems
- Competitive Rewards
- Tournaments
- Limited-Time Modes
- Live-Service Games
- Telemetry
- Data Analytics
- Text Scripting
- Technical Prototyping
- In-House Tools
- Anti-Cheat
- Competitive Integrity
- Esports
- ALGS
- Seasonal Resets
- Placement Systems
- Rank Decay
- Promotion Systems
- Smurfing Prevention
- Boosting Prevention
- Battle Royale
- Player Motivation
- Feature Iteration