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Lead Level Artist

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
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Posting language
English
Posted

Original job description

Company Description Season 2 Games is an independent video game studio based in Montreal, recognized for its creative approach to game development and collaborative team culture. The company focuses on crafting engaging, visually distinct experiences for players, emphasizing artistic quality and thoughtful world-building. Team members are encouraged to contribute ideas across disciplines, supporting a flexible and iterative development process. Season 2 offers the opportunity to work closely with experienced developers in a studio environment that values innovation, ownership, and professional growth.

Role Description The Lead Level Artist is a full-time, on-site role based in Montreal, QC, responsible for driving the visual quality and cohesion of in-game environments. This role oversees the creation, composition, and polish of levels, collaborating with game designers, environment artists, and technical artists to deliver immersive, gameplay-ready spaces. Day-to-day tasks include defining level art standards, creating and reviewing environment assets, guiding lighting and set dressing, and ensuring visual storytelling aligns with the game’s design and narrative goals. The Lead Level Artist provides mentorship and feedback to the level art team, coordinates with production on schedules and priorities, and works closely with engineering to optimize performance and maintain technical constraints.

Qualifications

  • Strong environment and level art skills, including composition, visual storytelling, and world-building for games.
  • Proficiency with industry-standard 3D tools (e.g., Maya, 3ds Max, Blender) and Unreal Engine.
  • Experience with lighting, set dressing, and creating atmospherically rich scenes that support gameplay.
  • Solid understanding of performance optimization, modular asset creation, and level art workflows in real-time engines.
  • Proven experience leading or mentoring artists, providing clear feedback, and maintaining quality standards across a project.
  • Ability to collaborate effectively with design, programming, and narrative teams, and to communicate visual direction clearly.
  • Several years of professional experience in game development as a Level Artist, Environment Artist, or similar role, including shipped titles.
  • A portfolio demonstrating high-quality level art, environment design, and strong artistic fundamentals (composition, color, lighting).
  • Comfort working on-site in Montreal and participating in an iterative, feedback-driven development process.
  • Relevant education or training in game art, 3D art, visual arts, or equivalent professional experience.
More about this job

Responsibilities

Lead the creation, composition, and polish of immersive, gameplay-ready environments, setting level art standards and guiding asset creation, lighting, and set dressing. Mentor the level art team, coordinate schedules and priorities with production, and collaborate with design and engineering to align visual storytelling with gameplay while meeting technical and performance constraints.

Requirements

Requires several years of professional game development experience as a Level Artist, Environment Artist, or similar, including shipped titles, plus a portfolio demonstrating strong level art and artistic fundamentals. Candidates should be proficient with industry-standard 3D tools and Unreal Engine, understand real-time workflows and optimization, and have experience leading or mentoring artists and collaborating across disciplines.

Skills

  • Level Art
  • Environment Art
  • Composition
  • Visual Storytelling
  • World-Building
  • Maya
  • 3ds Max
  • Blender
  • Unreal Engine
  • Lighting
  • Set Dressing
  • Performance Optimization
  • Modular Asset Creation
  • Team Leadership
  • Mentoring
  • Cross-Functional Collaboration

Visa sponsorship

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Categories

  • Art & Design
  • Creative & Media
  • Management & Leadership

Keywords

  • Level Art
  • Environment Art
  • Maya
  • 3ds Max
  • Blender
  • Unreal Engine
  • Lighting
  • Set Dressing
  • Visual Storytelling
  • World-Building
  • Composition
  • Environment Assets
  • Gameplay-Ready Environments
  • Performance Optimization
  • Modular Asset Creation
  • Real-Time Engines
  • Level Art Workflows
  • Mentorship
  • Quality Standards
  • Game Development
  • Shipped Titles
  • Game Design
  • Narrative Design
  • Technical Art
  • Production Coordination

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