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Game Developer (Part-Time)

  • Toronto, ON, Canada

Part-time

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Job details

Job type
Part-time
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Posting language
English
Posted

Original job description

About The Role

Somaticore is building a suite of cognitive training games grounded in neuroscience research. We’re looking for a part-time Game Developer based in Toronto to help design, build, and ship mobile games using Unity.

You’ll work closely with our product and research teams to translate cognitive training protocols into engaging, well-engineered game experiences. This is a hybrid role with flexible hours - we care about the work, not the schedule.

This position is open until filled. We review applications on a rolling basis.

Responsibilities

  • Build and maintain mobile games using Unity (iOS and Android).
  • Implement in-app purchase flows and monetization features (Apple StoreKit, Google Play Billing).
  • Collaborate with product and design to prototype and iterate on new game mechanics.
  • Integrate game analytics and event tracking to support research and product decisions.
  • Optimize game performance for mobile devices across a range of hardware.
  • Contribute to technical architecture decisions for the games platform.

Requirements

  • Proficiency in Unity and C#.
  • Experience shipping mobile games on iOS and/or Android.
  • Familiarity with in-app purchase systems.
  • Strong understanding of mobile performance constraints.
  • Ability to work independently and communicate clearly in a small, async-friendly team.
  • Based in Toronto with availability for occasional in-person collaboration.
  • A genuine interest in psychology, cognitive science, or neuroscience is a strong asset.

Nice to Have

  • Experience with therapeutic or educational game design.
  • Familiarity with cognitive load theory or gamification research.
  • Previous work at a health-tech or edtech company.

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More about this job

Responsibilities

Build, maintain, and optimize Unity mobile games for iOS and Android, including in-app purchases, monetization, analytics, and event tracking. Collaborate with product, design, and research teams to prototype game mechanics, translate cognitive training protocols into engaging experiences, and contribute to platform architecture.

Requirements

Candidates need proficiency in Unity and C#, experience shipping mobile games on iOS and/or Android, familiarity with in-app purchase systems, and a strong understanding of mobile performance constraints. They must work independently, communicate clearly in a small asynchronous team, be based in Toronto, and be available for occasional in-person collaboration; interest in psychology, cognitive science, or neuroscience is an asset.

Skills

  • Unity
  • C#
  • Mobile Game Development
  • iOS
  • Android
  • In-App Purchases
  • Apple StoreKit
  • Google Play Billing
  • Game Analytics
  • Event Tracking
  • Mobile Performance Optimization
  • Game Prototyping
  • Game Design
  • Technical Architecture
  • Communication

Visa sponsorship

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Categories

  • Software
  • Technology
  • Healthcare
  • Science & Research
  • Creative & Media

Keywords

  • Somaticore
  • Unity
  • C#
  • iOS
  • Android
  • Mobile Games
  • Apple StoreKit
  • Google Play Billing
  • In-App Purchases
  • Monetization
  • Game Mechanics
  • Game Prototyping
  • Game Analytics
  • Event Tracking
  • Mobile Performance Optimization
  • Technical Architecture
  • Cognitive Training
  • Neuroscience
  • Cognitive Science
  • Psychology
  • Cognitive Load Theory
  • Gamification
  • Therapeutic Game Design
  • Educational Game Design
  • Health Tech
  • EdTech
  • Product Collaboration
  • Research Collaboration

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