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Content Producer
- Montreal, QC, Canada
Full-time
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Job details
- Job type
- Full-time
- Closing date
- Posting language
- English
- Posted
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Archived listing. The details below describe a past opening.
Content Producer
Position Type: Location(s): Canada, Montreal, QC Date Posted: Job ID: R-125529
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We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.
Haven joined the PlayStation Studios family in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada.
The Role
We are seeking an incredibly organized, logistics-driven Character Content Manager to ensure our Character Art pipeline runs efficiently.
You do not need to be a formal people manager. Instead, your strength lies in world-class project management, pipeline optimization, and asset logistics. In this role, you will coordinate the massive influx of daily assets flowing from multiple global external development and outsourcing partners. Your focus is to ensure our character artists can focus on quality while you handle the complex traffic of schedule alignment, tracker integration, risk mitigation, and feedback loops.
Key Responsibilities
- Asset Traffic Control & Logistics: Oversee the day-to-day intake, triage, and pipeline routing of dozens of daily character art assets (high-poly, low-poly, textures, rigs, blendshapes) arriving from external vendors.
- Outsourcing & Vendor Integration: Partner closely with internal character art leads and external vendors.Partner closely with internal character art leads and external vendors. Establish clear delivery milestones, track SLAs and ensure optimized timeline is precisely met by outsourcers
- Pipeline & Workflow Optimization: Design, maintain, and ruthlessly optimize the tracking systems (Jira, Shotgrid/Flow Production Tracking, Confluence) used to monitor asset lifecycles from concept to engine-ready implementation.
- Dependency & Risk Management: Proactively identify bottlenecks across cross-disciplinary dependencies (e.g., ensuring character art handoffs to Rigging, Animation, and Tech Art happen smoothly without stalling production).
- Feedback Loop Management: Facilitate communication between internal Art Directors/Leads, external partners and Producers of other teams.
- Sprint Planning & Status Reporting: Own the sprint schedules for the character team. Maintain clear visibility on asset readiness metrics and escalate potential timeline risks to the Lead Producer.
- AAA Production Experience: Proven experience operating within a full-cycle, large-scale AAA game production environment, specifically managing content-heavy pipelines (Art, Maps, Outsourcing, or Asset Management).
- Mastery of Project Management Frameworks: Deep practical knowledge of Agile, Scrum, or Waterfall methodologies adapted for game production pipelines. You know how to build a milestone plan that accounts for the unpredictability of art iterations.
- Tool Proficiency: Expert-level mastery of Jira (including custom workflows, automation, and advanced filtering) and asset tracking tools like Shotgrid/Flow, Miro, or Airtable.
- Outsourcing Literacy: Deep understanding of how external development partnerships function. You know how to read asset specification sheets, manage vendor milestones, and run an efficient delivery process.
- Exceptional Communication & Diplomacy: The ability to navigate ambiguity and communicate seamlessly across technical, creative, and external business teams. You can push for deadlines while keeping relationships healthy.
- Passion for Asset Mechanics: While you don't need to be an artist, you should have a solid understanding of the game art pipeline lifecycle
- Experience shipping a Live-Service or Games As A Service (GaaS) title.
- Experience with 3d Software (maya, blender etc)
- Experience with Perforce/Helix Core or engine integration tools (Unreal Engine).
- Bilingualism (English and French), given our studio's location in Montreal
- Character art experience
- BIG bonus for knowing Python scripting/having experience coding your own tool
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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More about this job
Responsibilities
Coordinate the intake, tracking, routing, and delivery of character art assets from external vendors, while optimizing production workflows and managing milestones, dependencies, and risks. Own character-team sprint schedules, facilitate feedback between internal and external stakeholders, and report asset readiness and timeline risks to production leadership.
Requirements
Candidates should have proven experience managing content-heavy pipelines in large-scale AAA game production, strong practical knowledge of Agile, Scrum, or Waterfall, and expert proficiency with Jira and asset-tracking tools. They should understand game art pipelines and outsourcing workflows, and communicate effectively across creative, technical, and external teams; experience with live-service games, 3D software, Perforce, Unreal Engine, French, character art, or Python is a bonus.
Skills
- AAA Game Production
- Project Management
- Agile
- Scrum
- Waterfall
- Jira
- Shotgrid
- Flow Production Tracking
- Confluence
- Miro
- Airtable
- Outsourcing Management
- Asset Pipeline Management
- Risk Management
- Sprint Planning
- Vendor Coordination
Visa sponsorship
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Categories
- Creative & Media
- Art & Design
- Management & Leadership
- Logistics
- Software
Keywords
- AAA Game Production
- Character Art
- Asset Management
- Asset Pipeline
- External Development
- Outsourcing
- Vendor Milestones
- Service-Level Agreements
- Agile
- Scrum
- Waterfall
- Jira
- Shotgrid
- Flow Production Tracking
- Confluence
- Miro
- Airtable
- Sprint Planning
- Risk Mitigation
- Dependency Management
- High-Poly Models
- Low-Poly Models
- Textures
- Rigs
- Blendshapes
- Live-Service Games
- Maya
- Blender
- Perforce
- Unreal Engine