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Look Development Artist

  • Vancouver, BC, Canada

The anticipated base salary for this position is $37.50 - $53.80/hr.

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Job details

Pay
The anticipated base salary for this position is $37.50 - $53.80/hr.
Posting language
English
Posted

Original job description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

What you'll be doing
As an Intermediate Look Development Artist, you will build upon a foundation of 3-5 years of industry experience. This role entails creating and refining materials for characters, environments, and props, ensuring consistency and adherence to the established art direction. Collaboration with various departments, problem-solving related to shading and texturing challenges, and contributing to the evolution of the look development process are key responsibilities.

Responsibilities:
● Work with other asset departments to create realistic or stylised looks for 3D assets of various styles and complexities
● Collaborate with Texture artists to achieve the desired look
● Follow the project's art direction and style guides, and contribute your own ideas and suggestions
● Deliver high-quality work on time and participate in reviews
● Communicate effectively with team members and proactively bring up suggestions and issues
● Address feedback notes and take initiative to improve the work both artistically and technically
● Ensure quality, accuracy, and consistency of assets in varying lighting scenarios
● Maintain references and use proper colorspace workflows
● Solve problems and assist other artists with technical issues
● Work within the show's framework, structure, and pipeline, and propose new ways to improve the work and workflow
● Optimize scenes to run efficiently, and create simple variation and instancing setups

What we need to see
● A portfolio that showcases strong artistic skills and technical abilities
● Solid understanding of shading, lighting, and rendering techniques
● Proficient in look development software like Katana, Maya, Arnold, or other rendering software
● Intermediate lighting and general compositing experience a plus
● Proficient knowledge of Linux/UNIX and basic shell scripting, with knowledge of Python being a plus
● Working knowledge of paint software such as Mari, Substance Painter, Photoshop, Mudbox, ZBrush, and Substance Designer
● Good understanding of colorspace workflows
● Strong problem solving, organization, communication, and teamwork skills
● 3-4+ years of production experience

The anticipated base salary for this position is $37.50 - $53.80/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.

More about this job

Responsibilities

Create and refine materials for characters, environments, and props while ensuring consistency with art direction. Collaborate with asset departments and texture artists to solve shading challenges and optimize scenes for efficiency.

Requirements

Requires 3-4+ years of production experience and a portfolio demonstrating strong artistic and technical look development skills. Proficiency in software like Katana, Maya, and Arnold, as well as knowledge of colorspace workflows and Linux, is essential.

Skills

  • Shading
  • Texturing
  • Lighting
  • Rendering
  • Katana
  • Maya
  • Arnold
  • Compositing
  • Linux/UNIX
  • Python
  • Mari
  • Substance Painter
  • Photoshop
  • Mudbox
  • ZBrush
  • Substance Designer

Benefits

  • Healthcare
  • Tuition reimbursement
  • RRSP's
  • Sick leave
  • Vacation leave

Visa sponsorship

Not detected in the job text

Categories

  • Creative & Media
  • Art & Design
  • Technology

Keywords

  • Look Development
  • 3D Assets
  • Shading
  • Texturing
  • Katana
  • Maya
  • Arnold
  • Compositing
  • Linux
  • UNIX
  • Python
  • Mari
  • Substance Painter
  • Photoshop
  • Mudbox
  • ZBrush
  • Substance Designer
  • Colorspace Workflows
  • Shell Scripting
  • Rendering
  • VFX
  • Animation
  • Asset Pipeline
  • Instancing
  • Optimization

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