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Freelance Environment Artist – Unreal Engine Open World

  • Canada

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Job details

Job type
Contract
Posting language
English
Posted

Original job description

Join an ambitious project to enhance and complete a large-scale open-world environment in Unreal Engine 5, representing the Australian mainland and Tasmania. The existing landscape utilizes Unreal Landscape and World Partition across a 400 × 400 km terrain. The objective is to deliver a cohesive, editable, and playable world with authentic geography, terrain variation, and biome accuracy. You will assess the current landscape, recommend practical improvements, and implement advanced environment development techniques to achieve a high-quality, optimized result. This role requires direct collaboration within the existing UE5 project, with a strong emphasis on performance, scalability, and maintainable workflows for large worlds.

Responsibilities

  • Assess and analyze the current Unreal Engine 5 landscape and World Partition setup
  • Recommend and implement improvements to terrain sculpting, landscape materials, and biome definition
  • Refine coastlines, mountain ranges, deserts, rivers, lakes, and natural landmarks for realism and recognizability
  • Develop and optimize vegetation, environmental details, and procedural content generation workflows
  • Ensure large-world performance, efficient streaming, and scalability within UE5
  • Collaborate closely with the project owner to define requirements and deliverables
  • Provide relevant examples of previous large-scale UE5 environment or world-building work

Skills And Requirements

  • Extensive experience with Unreal Engine 5, especially large-scale open-world environment development
  • Proficiency in terrain sculpting, landscape material creation, and biome definition
  • Strong understanding of World Partition, level streaming, and performance optimization for large environments
  • Demonstrated ability to create realistic vegetation, environmental assets, and procedural content
  • Experience with Australian or similar biomes is highly desirable
  • Ability to assess existing projects and propose practical, maintainable solutions
  • Excellent communication skills and a collaborative, reliable work ethic
  • Portfolio showcasing relevant UE5 environment work is required
  • Availability for ongoing collaboration if the initial project is successful

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More about this job

Responsibilities

Assess and improve the existing UE5 landscape and World Partition setup, refining terrain, materials, biomes, coastlines, landmarks, vegetation, and procedural workflows. Optimize streaming and performance for a large, editable open world while collaborating with the project owner on requirements and deliverables.

Requirements

Candidates need extensive UE5 experience in large-scale open-world development, with proficiency in terrain sculpting, landscape materials, biome definition, World Partition, streaming, and optimization. Experience creating realistic vegetation, environmental assets, and procedural content is required; Australian or similar biome experience is desirable, and a relevant portfolio is required.

Skills

  • Unreal Engine 5
  • Open-World Environment Development
  • Terrain Sculpting
  • Landscape Material Creation
  • Biome Definition
  • World Partition
  • Level Streaming
  • Performance Optimization
  • Vegetation Development
  • Environmental Asset Creation
  • Procedural Content Generation
  • Large-World Scalability
  • Landscape Assessment
  • Collaborative Communication

Visa sponsorship

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Categories

  • Art & Design
  • Creative & Media
  • Technology

Keywords

  • Unreal Engine 5
  • Open-World Environment
  • Australian Mainland
  • Tasmania
  • Unreal Landscape
  • World Partition
  • Terrain Sculpting
  • Landscape Materials
  • Biome Definition
  • Coastlines
  • Mountain Ranges
  • Deserts
  • Rivers
  • Lakes
  • Natural Landmarks
  • Vegetation
  • Environmental Assets
  • Procedural Content Generation
  • Performance Optimization
  • Level Streaming
  • Large-World Scalability
  • Environment Art
  • World Building
  • Maintainable Workflows

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