Freelance Environment Artist – Unreal Engine Open World
- Canada
Contract
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Job details
- Job type
- Contract
- Posting language
- English
- Posted
Original job description
Responsibilities
- Assess and analyze the current Unreal Engine 5 landscape and World Partition setup
- Recommend and implement improvements to terrain sculpting, landscape materials, and biome definition
- Refine coastlines, mountain ranges, deserts, rivers, lakes, and natural landmarks for realism and recognizability
- Develop and optimize vegetation, environmental details, and procedural content generation workflows
- Ensure large-world performance, efficient streaming, and scalability within UE5
- Collaborate closely with the project owner to define requirements and deliverables
- Provide relevant examples of previous large-scale UE5 environment or world-building work
- Extensive experience with Unreal Engine 5, especially large-scale open-world environment development
- Proficiency in terrain sculpting, landscape material creation, and biome definition
- Strong understanding of World Partition, level streaming, and performance optimization for large environments
- Demonstrated ability to create realistic vegetation, environmental assets, and procedural content
- Experience with Australian or similar biomes is highly desirable
- Ability to assess existing projects and propose practical, maintainable solutions
- Excellent communication skills and a collaborative, reliable work ethic
- Portfolio showcasing relevant UE5 environment work is required
- Availability for ongoing collaboration if the initial project is successful
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More about this job
Responsibilities
Assess and improve the existing UE5 landscape and World Partition setup, refining terrain, materials, biomes, coastlines, landmarks, vegetation, and procedural workflows. Optimize streaming and performance for a large, editable open world while collaborating with the project owner on requirements and deliverables.
Requirements
Candidates need extensive UE5 experience in large-scale open-world development, with proficiency in terrain sculpting, landscape materials, biome definition, World Partition, streaming, and optimization. Experience creating realistic vegetation, environmental assets, and procedural content is required; Australian or similar biome experience is desirable, and a relevant portfolio is required.
Skills
- Unreal Engine 5
- Open-World Environment Development
- Terrain Sculpting
- Landscape Material Creation
- Biome Definition
- World Partition
- Level Streaming
- Performance Optimization
- Vegetation Development
- Environmental Asset Creation
- Procedural Content Generation
- Large-World Scalability
- Landscape Assessment
- Collaborative Communication
Visa sponsorship
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Categories
- Art & Design
- Creative & Media
- Technology
Keywords
- Unreal Engine 5
- Open-World Environment
- Australian Mainland
- Tasmania
- Unreal Landscape
- World Partition
- Terrain Sculpting
- Landscape Materials
- Biome Definition
- Coastlines
- Mountain Ranges
- Deserts
- Rivers
- Lakes
- Natural Landmarks
- Vegetation
- Environmental Assets
- Procedural Content Generation
- Performance Optimization
- Level Streaming
- Large-World Scalability
- Environment Art
- World Building
- Maintainable Workflows