Closed listing
Event Scripter
- Montreal, QC, Canada
Full-time
This opening has closed.
The original listing is kept below for reference.
Job details
- Job type
- Full-time
- Closing date
- Posting language
- English
- Posted
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Search current openingsOriginal job description
Archived listing. The details below describe a past opening.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As an Event Scripter at Ubisoft Montréal, you will help create and integrate scripted gameplay and animation moments that support the player experience. You will work closely with level design, narrative, animation, and VFX teams to build coherent sequences, connect gameplay systems, and support the implementation of cinematic and interactive events in a highly branching game environment.
What You’ll Do
- Create and maintain animation sequences for scripted gameplay moments
- Integrate sequences, gameplay logic, and related animation systems into mission flows
- Collaborate closely with level designers to integrate scripted events into mission structures
- Implement and maintain branching gameplay events and narrative moments that respond to player choices
- Integrate dialogue, visual effects, animations, and gameplay assets within scripted sequences
- Define implementation approaches for scripted moments based on design goals and available technologies
- Work directly in the Snowdrop engine to build, debug, and support scripted content
- Support animators by preparing sequence-related information, including placement, shot breakdowns, and system connections
- Test and troubleshoot scripted sequences to ensure events, assets, and systems function as intended
- Collaborate with narrative, animation, VFX, and mission teams to support cohesive player experiences
What you bring to the team
- Work effectively with visual scripting and node-based systems
- Build and read structured logic flows for scripted gameplay moments
- Understand mission structures, event integration, and branching gameplay flows
- Use game engines such as Snowdrop, Unreal Engine, or similar proprietary tools
- Support technical implementation, debugging, and sequence setup within a game engine
- Apply strong structured thinking and practical problem-solving skills
- Collaborate effectively with multidisciplinary teams, including narrative, animation, VFX, and design
- Understand the fundamentals of animation sequencing and gameplay event implementation
- Your CV highlighting relevant skills and experiences
- Examples of scripting work, gameplay implementation, or relevant project links
More about this job
Responsibilities
Create, integrate, test, and maintain scripted gameplay and animation sequences, including branching events that respond to player choices. Collaborate with level design, narrative, animation, and VFX teams to connect gameplay systems and deliver cohesive mission experiences in the Snowdrop engine.
Requirements
Candidates should be able to use visual scripting and node-based systems, build and interpret structured logic flows, and understand mission structures and branching gameplay. Experience with Snowdrop, Unreal Engine, or similar tools, along with practical debugging, animation sequencing knowledge, problem-solving, and multidisciplinary collaboration, is expected.
Skills
- Visual Scripting
- Node-Based Systems
- Structured Logic Flows
- Mission Structure Integration
- Branching Gameplay
- Game Engine Implementation
- Snowdrop Engine
- Unreal Engine
- Debugging
- Animation Sequencing
- Gameplay Event Implementation
- Sequence Setup
- Problem-Solving
- Cross-Functional Collaboration
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Software
- Art & Design
Keywords
- Ubisoft
- Ubisoft Montréal
- Snowdrop Engine
- Unreal Engine
- Visual Scripting
- Node-Based Systems
- Scripted Gameplay
- Animation Sequences
- Gameplay Logic
- Mission Flows
- Level Design
- Branching Gameplay
- Narrative Moments
- Player Choices
- Dialogue Integration
- Visual Effects
- Gameplay Assets
- Cinematic Events
- Interactive Events
- Sequence Setup
- Shot Breakdown
- Debugging
- Testing
- Animation Systems
- Mission Structures
- Cross-Functional Collaboration
- Game Development
- Entertainment