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Game Designer (Vehicles)

  • Montreal, QC, Canada

Full-time

This opening has closed.

The original listing is kept below for reference.

Job details

Job type
Full-time
Closing date
Posting language
English
Posted

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Original job description

Archived listing. The details below describe a past opening.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Game Designer (vehicles) at Ubisoft Montréal, you will focus first on vehicle systems and mechanics. You will tune how vehicles behave to create an immersive, smooth driving experience while also contributing to other areas of game design.

What You’ll Do


  • Design vehicle systems and features aligned with the game’s direction
  • Tune handling and physics, including how various surfaces and terrain affect driving
  • Balance vehicle settings in Unreal Engine to make driving feel engaging and realistic
  • Design vehicle customization so changing parts affects how vehicles drive
  • Design vehicle cameras, controls and combat features
  • Build prototypes in Unreal Engine and evaluate their results
  • Work with cross-functional teams to integrate features
  • Adapt designs to technical and production constraints and resolve issues
  • Create and maintain design documentation and improve features through iteration


Qualifications

What you bring to the team


  • Show experience designing vehicles included in a released game
  • Apply knowledge of vehicle handling, simulation and balancing
  • Use Unreal Engine to design and tune game features
  • Bring experience with Chaos Vehicles in Unreal Engine as an asset
  • Show interest in vehicle gameplay
  • Communicate ideas clearly in writing and in conversation
  • Bring critical thinking, curiosity, resourcefulness and a collaborative approach
  • Understand the video game market and take an interest in what makes gameplay effective


What To Send Our Way


  • Send your CV highlighting relevant skills and experiences
  • Provide samples of your work as files or links to your projects
More about this job

Responsibilities

Design and tune vehicle systems, handling, physics, customization, cameras, controls, and combat features to create an engaging driving experience. Prototype and evaluate features in Unreal Engine, collaborate with cross-functional teams, adapt designs to production and technical constraints, and maintain design documentation.

Requirements

Candidates should have experience designing vehicles for a released game and knowledge of vehicle handling, simulation, and balancing. Experience with Unreal Engine and Chaos Vehicles, clear communication, collaborative problem-solving, and an interest in vehicle gameplay and the video game market are also expected.

Skills

  • Vehicle Systems Design
  • Vehicle Handling
  • Vehicle Physics
  • Vehicle Simulation
  • Gameplay Balancing
  • Unreal Engine
  • Chaos Vehicles
  • Vehicle Customization
  • Vehicle Cameras
  • Vehicle Controls
  • Vehicle Combat
  • Prototyping
  • Design Documentation
  • Cross-Functional Collaboration
  • Critical Thinking
  • Communication

Visa sponsorship

Not detected in the job text

Categories

  • Creative & Media
  • Art & Design
  • Technology

Keywords

  • Ubisoft Montréal
  • Game Design
  • Vehicle Systems
  • Vehicle Mechanics
  • Vehicle Handling
  • Vehicle Physics
  • Vehicle Simulation
  • Terrain Effects
  • Gameplay Balancing
  • Unreal Engine
  • Chaos Vehicles
  • Vehicle Customization
  • Vehicle Cameras
  • Vehicle Controls
  • Vehicle Combat
  • Prototyping
  • Feature Evaluation
  • Cross-Functional Teams
  • Technical Constraints
  • Production Constraints
  • Design Documentation
  • Iteration
  • Released Games
  • Vehicle Gameplay
  • Video Game Market

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