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Game Designer (Vehicles)

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
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Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Game Designer (Vehicles) at Ubisoft Montréal, you will design vehicle systems and mechanics for a multiplayer sandbox shooter built with Unreal Engine. The game combines player-versus-player and player-versus-environment gameplay (PvPvE). You will tune how vehicles behave to create an immersive, smooth driving experience while also contributing to other areas of game design.

What You’ll Do


  • Design vehicle systems and features aligned with the game’s direction
  • Tune handling and physics, including how various surfaces and terrain affect driving
  • Balance vehicle settings in Unreal Engine to make driving feel engaging and realistic
  • Design vehicle customization so changing parts affects how vehicles drive
  • Design vehicle cameras, controls and combat features
  • Build prototypes in Unreal Engine and evaluate their results
  • Work with cross-functional teams to integrate features
  • Adapt designs to technical and production constraints and resolve issues
  • Create and maintain design documentation and improve features through iteration


Qualifications

What you bring to the team


  • Show experience designing vehicles included in a released game
  • Apply knowledge of vehicle handling, simulation and balancing
  • Use Unreal Engine to design and tune game features
  • Bring experience with Chaos Vehicles in Unreal Engine as an asset
  • Show interest in multiplayer games and vehicle gameplay
  • Communicate ideas clearly in writing and in conversation
  • Bring critical thinking, curiosity, resourcefulness and a collaborative approach
  • Understand the video game market and take an interest in what makes gameplay effective


What To Send Our Way


  • Your CV highlighting relevant skills and experiences
  • Samples of your work as files or links to your projects
More about this job

Responsibilities

Design, prototype, and tune vehicle systems and features for a multiplayer PvPvE sandbox shooter in Unreal Engine, including handling, physics, customization, cameras, controls, and combat. Collaborate with cross-functional teams to integrate features, address technical and production constraints, document designs, and improve gameplay through iteration.

Requirements

Candidates should have experience designing vehicles for a released game, knowledge of vehicle handling, simulation, and balancing, and experience using Unreal Engine, including Chaos Vehicles. The role also calls for an interest in multiplayer and vehicle gameplay, clear communication, critical thinking, resourcefulness, collaboration, and awareness of the video game market.

Skills

  • Vehicle Systems Design
  • Vehicle Handling
  • Vehicle Physics
  • Vehicle Simulation
  • Game Balancing
  • Unreal Engine
  • Chaos Vehicles
  • Multiplayer Game Design
  • PvPvE Gameplay
  • Vehicle Customization
  • Game Prototyping
  • Design Documentation
  • Cross-Functional Collaboration
  • Critical Thinking
  • Communication
  • Iterative Design

Visa sponsorship

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Categories

  • Creative & Media
  • Art & Design
  • Technology

Keywords

  • Ubisoft Montréal
  • Game Design
  • Vehicle Systems
  • Vehicle Mechanics
  • Unreal Engine
  • Chaos Vehicles
  • PvPvE
  • Multiplayer Sandbox Shooter
  • Vehicle Handling
  • Vehicle Physics
  • Terrain Effects
  • Vehicle Balancing
  • Vehicle Customization
  • Vehicle Cameras
  • Vehicle Controls
  • Vehicle Combat
  • Prototyping
  • Feature Evaluation
  • Cross-Functional Teams
  • Technical Constraints
  • Production Constraints
  • Design Documentation
  • Iterative Design
  • Released Games
  • Video Game Market

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