Programming Team Lead - Procedural Systems (Anvil)
- Montreal, QC, Canada
Full-time
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Job details
- Job type
- Full-time
- Posting language
- English
- Posted
Original job description
Company Description
Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences - from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!
Job Description
The Anvil Pipeline World Building team is looking for a team lead for its procedural systems team. Joining Anvil Pipeline means contributing to Ubisoft’s technology convergence, helping develop one of the best game content creation suites, and supporting multiple Ubisoft productions at the same time.
What You Will Do
As a team lead, you will work in collaboration with the World Building domain leadership team on topics within your scope. In collaboration with the team’s technical lead and the domain technical director, you will contribute to executing the vision and achieving the objectives of our roadmap. You will also be expected to develop a broad understanding of all systems supported and developed by your team, in order to effectively support decisions, priorities, and follow-ups related to deliverables.
In this role, you will plan milestones and sprints in collaboration with the relevant leaders and collaborators. You will create, prioritize, assign, and track tasks on a daily basis, as well as monitor the team’s progress against expected deliverables.
You will proactively identify risks and blockers, then propose solutions to the domain manager for your team. You will also maintain regular follow-ups with each of your employees, contribute to their individual development, and actively participate in the performance evaluation process.
You will work closely with the World Building domain lead and the Anvil Pipeline production team to ensure alignment and the smooth execution of the work.
Qualifications
What you'll bring
Skills
Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences - from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!
Job Description
The Anvil Pipeline World Building team is looking for a team lead for its procedural systems team. Joining Anvil Pipeline means contributing to Ubisoft’s technology convergence, helping develop one of the best game content creation suites, and supporting multiple Ubisoft productions at the same time.
What You Will Do
As a team lead, you will work in collaboration with the World Building domain leadership team on topics within your scope. In collaboration with the team’s technical lead and the domain technical director, you will contribute to executing the vision and achieving the objectives of our roadmap. You will also be expected to develop a broad understanding of all systems supported and developed by your team, in order to effectively support decisions, priorities, and follow-ups related to deliverables.
In this role, you will plan milestones and sprints in collaboration with the relevant leaders and collaborators. You will create, prioritize, assign, and track tasks on a daily basis, as well as monitor the team’s progress against expected deliverables.
You will proactively identify risks and blockers, then propose solutions to the domain manager for your team. You will also maintain regular follow-ups with each of your employees, contribute to their individual development, and actively participate in the performance evaluation process.
You will work closely with the World Building domain lead and the Anvil Pipeline production team to ensure alignment and the smooth execution of the work.
Qualifications
What you'll bring
Skills
- Ability to collaborate effectively with other leaders and key collaborators.
- Leadership and strong interpersonal communication skills.
- Strong time management and prioritization skills.
- Ability to develop high-performing teams.
- Ability to manage stress, change, and ambiguity.
- Managerial courage and the ability to address issues constructively.
- Flexibility in work organization.
- Experience with the full development cycle of an AAA game.
- C++.
- Development and production tools such as Perforce, Visual Studio, Jira, and Office 365.
- Technical constraints related to real-time systems, game engines, and level editors.
- Asset: procedural visual content generation tools, such as UE PCG, Houdini, etc.
- Asset: world creation tools.
- Asset: data organization in a game engine, such as entities, components, and object model.
More about this job
Responsibilities
Lead the procedural systems team by planning milestones, sprints, and tracking daily tasks to ensure the delivery of the roadmap. Manage employee development and performance evaluations while collaborating with domain leadership to align with production goals.
Requirements
Requires strong leadership skills and technical proficiency in C++ and game development tools like Perforce and Jira. Experience with AAA game development cycles and knowledge of real-time systems or procedural tools like Houdini is highly valued.
Skills
- Leadership
- C++
- Perforce
- Visual Studio
- Jira
- Office 365
- Procedural Content Generation
- Game Engine Architecture
- Time Management
- Prioritization
- Interpersonal Communication
- Team Development
- AAA Game Development
- Real-time Systems
- Level Editors
- Houdini
Visa sponsorship
Not detected in the job text
Categories
- Software
- Management & Leadership
- Creative & Media
- Technology
- Engineering
Keywords
- Programming Team Lead
- Procedural Systems
- Anvil Pipeline
- World Building
- C++
- Perforce
- Visual Studio
- Jira
- Office 365
- AAA Games
- Real-time Systems
- Game Engines
- Level Editors
- UE PCG
- Houdini
- World Creation Tools
- Entities
- Components
- Object Model
- Sprint Planning
- Milestones
- Performance Evaluation
- Ubisoft