Closed listing
Senior Level Designer - Mission
- Montreal, QC, Canada
Full-time
This opening has closed.
The original listing is kept below for reference.
Job details
- Job type
- Full-time
- Closing date
- Posting language
- English
- Posted
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Search current openingsOriginal job description
Archived listing. The details below describe a past opening.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Senior Level Designer at Ubisoft Montreal, you will take ownership of mission creation from prototype to final polish. You will work closely with narrative, artificial intelligence, realization, animation, audio, and art teams to turn creative intentions into fluid, intuitive, and memorable gameplay experiences. In this role, you will contribute to missions that rely heavily on interconnected systems, visual scripting, and narrative integration to support strong player agency and layered gameplay outcomes.
What You’ll Do
- Design complete missions from prototype to final implementation
- Create gameplay experiences that are fluid, intuitive, and player-focused
- Design missions that support player agency, narrative interconnections, and multiple gameplay outcomes
- Define mission pacing, structure, objectives, and progression
- Build clean, organized, and maintainable visual scripting systems that connect gameplay, narrative, animation, audio, and artificial intelligence elements
- Collaborate with cross-functional teams to ensure gameplay quality and consistency
- Translate narrative intentions into engaging playable experiences
- Communicate priorities, needs, and production follow-ups clearly across teams
- Support and mentor other members of the level design team
- Contribute to improving team workflows and quality standards
What you bring to the team
- Strong experience in level design with ownership of mission design and implementation from layout through interconnected gameplay scripting and final polish
- Excellent understanding of pacing, flow, player guidance, and readability
- Strong understanding of technical implementation, visual scripting, and interconnected gameplay systems
- Ability to collaborate effectively with multidisciplinary teams in a complex production environment
- Strong organizational skills and ability to manage multiple priorities
- Ability to communicate clearly with multidisciplinary teams in an international production environment
- Player-focused and solution-oriented mindset
- Ability to support teammates and share knowledge effectively
- Your CV highlighting relevant skills and experiences
- Portfolio or project links adapted to role type
More about this job
Responsibilities
Own mission design from prototype through final implementation and polish, creating fluid, player-focused experiences with clear pacing, objectives, and progression. Collaborate with narrative, AI, animation, audio, art, and other teams to build maintainable interconnected gameplay systems, and support teammates through mentoring and workflow improvements.
Requirements
Candidates should have strong level-design experience, including ownership of mission design and implementation from layout through interconnected gameplay scripting and final polish. They should understand pacing, flow, player guidance, visual scripting, and gameplay systems, and be organized, communicative, collaborative, and supportive of teammates.
Skills
- Mission Design
- Level Design
- Visual Scripting
- Gameplay Systems
- Mission Implementation
- Gameplay Pacing
- Player Guidance
- Player Agency
- Narrative Integration
- Cross-Functional Collaboration
- Technical Implementation
- Communication
- Organization
- Mentoring
- Workflow Improvement
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Technology
Keywords
- Mission Design
- Level Design
- Visual Scripting
- Gameplay Systems
- Mission Implementation
- Prototype
- Final Polish
- Player Agency
- Narrative Integration
- Mission Pacing
- Mission Structure
- Objectives
- Progression
- Player Guidance
- Gameplay Flow
- Artificial Intelligence
- Animation
- Audio
- Art
- Cross-Functional Collaboration
- Maintainable Systems
- Player-Focused Design
- Mentoring
- Production Coordination
- Workflow Improvement