Modeler (Vegetation)
- Quebec, QC, Canada
Full-time
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Job details
- Job type
- Full-time
- Apply by
- Posting language
- English
- Posted
Original job description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a 3D Vegetation Modeler at Ubisoft Québec, you will create 3D game-ready assets, contribute to the development of production pipelines, and research and develop new production techniques.
What You’ll Do
- Create 3D vegetation models for the game
- Gather references and prepare concepts and preliminary versions of assets
- Model assets in high and low resolution
- Apply or modify textures
- Integrate 3D assets into the game engine
- Work with technical, game and art teams to meet the game’s needs
What you bring to the team
- Proficiency in SpeedTree and ZBrush
- Proficiency in Photoshop and either Substance 3D Painter, Substance 3D Designer or both
- Proficiency in a 3D modeling tool, such as Maya, 3ds Max or Blender
- Organizational skills and an ability to take initiative
- Ability to create custom foliage atlases without using Megascans
- Flexibility in working methods
- Assets: experience with photogrammetry, interest in research and development, openness to working on other environment assets such as ground surfaces or rocks, and an interest in sharing your creative perspective
- Your CV highlighting relevant skills and experiences
- A portfolio or links to relevant 3D modeling projects
More about this job
Responsibilities
Create game-ready 3D vegetation assets, from reference gathering and preliminary concepts through high- and low-resolution modeling, texturing, and game engine integration. Contribute to production pipeline development and research new techniques while collaborating with technical, game, and art teams.
Requirements
Candidates should be proficient in SpeedTree, ZBrush, Photoshop, Substance 3D Painter or Designer, and a 3D modeling tool such as Maya, 3ds Max, or Blender. The role also calls for organizational skills, initiative, flexibility, and the ability to create custom foliage atlases without Megascans; photogrammetry experience and interest in other environment assets are additional assets.
Skills
- SpeedTree
- ZBrush
- Photoshop
- Substance 3D Painter
- Substance 3D Designer
- Maya
- 3ds Max
- Blender
- 3D Modeling
- Vegetation Modeling
- High- and Low-Resolution Modeling
- Texture Application
- Game Engine Integration
- Foliage Atlas Creation
- Photogrammetry
Visa sponsorship
Not detected in the job text
Categories
- Art & Design
- Creative & Media
- Technology
Keywords
- 3D Vegetation Modeling
- Game-Ready Assets
- SpeedTree
- ZBrush
- Photoshop
- Substance 3D Painter
- Substance 3D Designer
- Maya
- 3ds Max
- Blender
- High-Resolution Modeling
- Low-Resolution Modeling
- Texturing
- Game Engine Integration
- Custom Foliage Atlases
- Megascans
- Photogrammetry
- Production Pipelines
- Research and Development
- Environment Assets
- Ground Surfaces
- Rocks
- Reference Gathering
- Concept Development
- Cross-Functional Collaboration