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3D Programmer - (Assassin's Creed HEXE)

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed and Rainbow Six to Just Dance and many more. We believe that diverse perspectives help both players and teams thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!

Job Description

As a 3D Programmer at Ubisoft Montreal, you will focus on the rendering systems for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.

What you'll do

  • Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems.
  • Support rendering development in close collaboration with the Anvil Pipeline Rendering Team.
  • Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
  • Evaluate performance and implement optimizations throughout the rendering pipeline.
  • Design and implement alternative rendering solutions tailored to consoles with more limited hardware capabilities.
  • Support the Toolmode Data Generation pipeline from a rendering perspective.

Qualifications

What you bring to the team

  • A bachelor's degree in Computer Science, Computer Engineering, or an equivalent qualification.
  • Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing effects, and compute-based pipelines.
  • Hands-on experience shipping games on PlayStation 5, Xbox Series X/S, or Nintendo Switch 2.
  • Experience troubleshooting platform-specific rendering issues, including GPU hangs.
  • Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
  • Ability to navigate large codebases and effectively contribute to less familiar systems.
  • Experience with proprietary game engines such as Anvil is an asset.
  • Knowledge of toolchains and data generation pipelines such as Toolmode is an asset.
  • Experience collaborating with engine or pipeline teams distributed across multiple studios is an asset.

What to send our way

  • Your resume highlighting your skills and experience.
  • Code samples, repository links, or other relevant projects.
  • Contract: Permanent
  • Work flexibility: Office-based
  • More about this job

    Responsibilities

    Develop and maintain rendering systems for Assassin’s Creed HEXE, including opaque rendering, shadows, post-processing, and compute-based systems, in collaboration with the Anvil Pipeline Rendering Team. Diagnose rendering issues such as GPU hangs, profile and optimize performance, adapt solutions for less powerful consoles, and support the Toolmode data-generation pipeline.

    Requirements

    A bachelor’s degree in Computer Science, Computer Engineering, or an equivalent qualification is required, along with strong knowledge of modern real-time rendering systems. Candidates should have shipped games on a current-generation console, be experienced in GPU profiling and platform-specific rendering troubleshooting, and be able to contribute to large codebases; Anvil, Toolmode, and cross-studio collaboration experience are assets.

    Skills

    • Real-Time Rendering
    • Rendering Engine Development
    • Opaque Rendering
    • Shadow Rendering
    • Post-Processing Effects
    • Compute-Based Rendering
    • GPU Debugging
    • GPU Profiling
    • Performance Optimization
    • Rendering Pipeline Development
    • Console Optimization
    • Game Engine Development
    • Large Codebase Navigation
    • Toolmode Data Generation
    • Cross-Studio Collaboration

    Visa sponsorship

    Not detected in the job text

    Categories

    • Software
    • Technology
    • Engineering

    Keywords

    • Ubisoft
    • Assassin’s Creed HEXE
    • Anvil
    • Anvil Pipeline Rendering Team
    • Real-Time Rendering
    • Rendering Engine
    • Opaque Rendering
    • Shadows
    • Post-Processing Effects
    • Compute-Based Systems
    • GPU Hangs
    • GPU Profiling
    • Performance Optimization
    • Rendering Pipeline
    • PlayStation 5
    • Xbox Series X/S
    • Nintendo Switch 2
    • Current-Generation Consoles
    • PC
    • Toolmode
    • Data Generation Pipeline
    • Game Engine
    • Platform-Specific Rendering
    • Computer Science
    • Computer Engineering

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