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Animation Programmer

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real - together.

What you’ll do

  • Collaborate with animation, programming, and motion capture teams to understand needs and develop appropriate solutions.
  • Analyze existing animation features within the game engine.
  • Design, develop, and maintain scalable animation systems.
  • Create tools and systems that support dynamic and living worlds.
  • Maintain and optimize existing animation systems for upcoming projects.
  • Write clear and structured code while considering performance, memory usage, and compatibility.
  • Combine technical and artistic perspectives to support strong visual representation.
  • Research and develop new animation techniques, including procedural and physics-based animation.
  • Monitor developments in animation technologies and share knowledge across teams.
  • Contribute to the continuous improvement of animation tools and workflows.

Qualifications

What you bring to the team

  • Experience with C++ and C#.
  • Knowledge of Visual Studio.
  • Strong understanding of 3D mathematics.
  • Experience with animation techniques such as rigging, state machines, ragdoll physics, inverse kinematics (IK), and facial animation.
  • Understanding of animation tool development and optimization.
  • Ability to collaborate effectively with multidisciplinary teams.
  • Attention to detail when identifying and resolving system issues.
  • Clear communication skills for technical topics.
  • Contract: Permanent
  • Work flexibility: Office-based
  • More about this job

    Responsibilities

    You will design, develop, and maintain scalable animation systems while collaborating with multidisciplinary teams to create dynamic game worlds. Additionally, you will research and implement new animation techniques, including procedural and physics-based systems, to enhance visual quality.

    Requirements

    The ideal candidate possesses strong proficiency in C++ and C# along with a deep understanding of 3D mathematics and animation techniques like rigging and IK. You must have experience with animation tool development and the ability to effectively collaborate within a technical and artistic environment.

    Skills

    • C++
    • C#
    • Visual Studio
    • 3D Mathematics
    • Rigging
    • State Machines
    • Ragdoll Physics
    • Inverse Kinematics
    • Facial Animation
    • Unreal Engine
    • Animation Systems
    • Tool Development
    • Optimization
    • Procedural Animation
    • Physics-based Animation

    Visa sponsorship

    Not detected in the job text

    Categories

    • Software
    • Technology
    • Engineering
    • Creative & Media

    Keywords

    • Animation Programmer
    • Unreal Engine
    • C++
    • C#
    • Visual Studio
    • 3D Mathematics
    • Rigging
    • State Machines
    • Ragdoll Physics
    • Inverse Kinematics
    • Facial Animation
    • Procedural Animation
    • Physics-based Animation
    • Game Development
    • Multiplayer
    • Optimization
    • Tool Development
    • Software Engineering
    • Gaming Industry

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