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Engine Programmer (For Honor)

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Experience
At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience.
Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior Engine Programmer at Ubisoft Montréal, you’ll help evolve the technology behind For Honor as part of the Core Tech team.

You’ll develop and optimize core engine systems for a live game, working with the Gameplay, Online, Tools, User Interface, and Graphics teams. Your work will support game performance and stability, as well as the tools the team uses to develop the game.

What you’ll do:

  • Develop and maintain core engine systems.
  • Investigate and resolve complex performance, stability, and memory issues.
  • Design and implement technical improvements that support production needs.
  • Work across disciplines to deliver technical solutions.
  • Review code and contribute to the team’s programming practices.
  • Support other programmers as they use and evolve engine systems.
  • Contribute to optimization, automation, and technology modernization.
  • Keep up with relevant technology and improve development processes.

Qualifications

Education:

  • Degree in computer science, software engineering or equivalent training. 

Relevant experience:

  • At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience. 

What you bring to the team:

  • Apply your experience with C++ programming.
  • Understand game engine architecture and low-level systems.
  • Apply your experience with performance optimization, multithreading, or memory management.
  • Solve technical problems using debugging skills.
  • Bring experience with Anvil or Scimitar, or an interest in learning the engine.
  • Bring experience with a multiplayer or live-service game as an asset.

What to send our way:

  • Your CV highlighting relevant skills and experiences
  • Links to relevant programming projects or code repositories

Additional Information

About FOR HONOR:
For Honor is an established multiplayer fighting game that has been live for over 10 years and is supported by a passionate community of more than one million monthly active players. With a talented team of around 140 people, we continue to invest in the evolution of both the game and the technologies that will support its future for years to come. Join us and help shape the technological future of a live game enjoyed by millions of players worldwide.

  • Contract: Permanent
  • Work flexibility: Office-based
  • More about this job

    Responsibilities

    You will develop and maintain core engine systems while investigating and resolving complex performance, stability, and memory issues. Additionally, you will collaborate across disciplines to deliver technical solutions and contribute to the modernization of engine technology.

    Requirements

    The role requires a degree in computer science, software engineering, or equivalent training. Candidates must have at least 5 years of software programming experience, preferably in the video game industry, with strong C++ and low-level system expertise.

    Skills

    • C++
    • Game engine architecture
    • Low-level systems
    • Performance optimization
    • Multithreading
    • Memory management
    • Debugging
    • Anvil
    • Scimitar
    • Multiplayer game development
    • Live-service game development
    • Code review
    • Automation
    • Software engineering

    Visa sponsorship

    Not detected in the job text

    Categories

    • Technology
    • Software
    • Engineering
    • Creative & Media

    Keywords

    • C++
    • Game Engine
    • For Honor
    • Ubisoft
    • Core Tech
    • Performance Optimization
    • Multithreading
    • Memory Management
    • Anvil
    • Scimitar
    • Live-service
    • Multiplayer
    • Software Engineering
    • Debugging
    • Automation
    • Code Review
    • Game Development
    • Computer Science

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