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Engine programmer - (March of Giants)

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Experience
At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience.
Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences - from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!

Job Description

Main Responsibilities

  • Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements. 
  • Is thorough and rigorous in the code structure.  
  • Develop, refactor and optimize core systems focusing on the long-term. 
  • Compile and understand the project purpose, identify development needs, and assess technical feasibility. 
  • Analyze the engine's existing functions and see if they're in line with the purpose. 
  • Build and improve the modules that the engine needs.  
  • Recommend improvements by designing and implementing new systems, as needed. 
  • Propose innovative changes, drawing inspiration from other games or engines in the industry. 
  • Maintain performance and optimize systems. 
  • Support the features and systems designed for production. 
  • Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work. 
  • Perform all other related duties. 

Qualifications

Education:

  • Degree in computer science, software engineering or equivalent training. 

Relevant experience:

  • At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience. 

Skills and Knowledge:

  • Excellent understanding of the technical specifications and architecture of different engine systems.
  • Excellent analytical and synthesis skills  
  • Can solve complex problems. 
  • Autonomy and resourcefulness.
  • Detail-oriented.
  • A keen interest in various hardware architecture. 
  • Contract: Permanent
  • Work flexibility: Office-based
  • More about this job

    Responsibilities

    Develop, refactor, and optimize core engine systems to meet performance, scalability, and maintenance requirements. Collaborate with teams to identify development needs and document new systems to facilitate knowledge transfer.

    Requirements

    Requires a degree in computer science or software engineering and at least 5 years of professional programming experience. Candidates must possess a deep understanding of engine architecture and hardware specifications.

    Skills

    • Software programming
    • Engine architecture
    • Code optimization
    • System refactoring
    • Technical feasibility assessment
    • Hardware architecture
    • Problem solving
    • Analytical skills
    • Synthesis skills
    • Software engineering
    • Computer science
    • Performance tuning
    • Modular design
    • Scalability
    • Technical documentation

    Visa sponsorship

    Not detected in the job text

    Categories

    • Software
    • Technology
    • Engineering
    • Creative & Media

    Keywords

    • Engine programmer
    • Ubisoft
    • Video game industry
    • Software engineering
    • Computer science
    • Engine architecture
    • Code optimization
    • System refactoring
    • Hardware architecture
    • Performance maintenance
    • Scalability
    • Modularity
    • Technical documentation
    • Game development
    • Core systems

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