Closed listing
Event Scripter
- Montreal, QC, Canada
Full-time
This opening has closed.
The original listing is kept below for reference.
Job details
- Job type
- Full-time
- Posting language
- English
- Posted
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Archived listing. The details below describe a past opening.
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As an Event Scripter at Ubisoft Montréal, you will help create and integrate scripted gameplay and animation moments that support the player experience. You will work closely with level design, narrative, animation, and VFX teams to build coherent sequences, connect gameplay systems, and support the implementation of cinematic and interactive events in a highly branching game environment.
What you’ll do
- Create and maintain animation sequences for scripted gameplay moments
- Integrate sequences, gameplay logic, and related animation systems into mission flows
- Collaborate closely with level designers to integrate scripted events into mission structures
- Implement and maintain branching gameplay events and narrative moments that respond to player choices
- Integrate dialogue, visual effects, animations, and gameplay assets within scripted sequences
- Define implementation approaches for scripted moments based on design goals and available technologies
- Work directly in the Snowdrop engine to build, debug, and support scripted content
- Support animators by preparing sequence-related information, including placement, shot breakdowns, and system connections
- Test and troubleshoot scripted sequences to ensure events, assets, and systems function as intended
- Collaborate with narrative, animation, VFX, and mission teams to support cohesive player experiences
Qualifications
What you bring to the team
- Work effectively with visual scripting and node-based systems
- Build and read structured logic flows for scripted gameplay moments
- Understand mission structures, event integration, and branching gameplay flows
- Use game engines such as Snowdrop, Unreal Engine, or similar proprietary tools
- Support technical implementation, debugging, and sequence setup within a game engine
- Apply strong structured thinking and practical problem-solving skills
- Collaborate effectively with multidisciplinary teams, including narrative, animation, VFX, and design
- Understand the fundamentals of animation sequencing and gameplay event implementation
What to send our way
- Your CV highlighting relevant skills and experiences
- Examples of scripting work, gameplay implementation, or relevant project links
More about this job
Responsibilities
The Event Scripter will create and integrate scripted gameplay and animation moments to support the player experience. They will collaborate with narrative, animation, and design teams to implement branching events and maintain gameplay logic within the engine.
Requirements
Candidates must have experience with visual scripting, node-based systems, and game engine tools like Snowdrop or Unreal. Strong problem-solving skills and the ability to work effectively within multidisciplinary teams are essential for this role.
Skills
- Visual scripting
- Node-based systems
- Gameplay logic
- Animation sequencing
- Snowdrop engine
- Unreal Engine
- Level design
- Narrative integration
- VFX integration
- Debugging
- Technical implementation
- Branching gameplay
- Problem-solving
- Multidisciplinary collaboration
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Creative & Media
- Engineering
Keywords
- Event Scripter
- Ubisoft
- Gameplay
- Animation
- Scripting
- Snowdrop
- Unreal Engine
- Level Design
- Narrative
- VFX
- Branching gameplay
- Node-based systems
- Debugging
- Game development
- Mission flows
- Cinematic events
- Interactive events
- Technical implementation
- Game engine