Game Economy Designer
- Montreal, QC, Canada
Full-time
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Job details
- Job type
- Full-time
- Posting language
- English
- Posted
Original job description
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
As an Intermediate Game Economy Designer, you will support economic design and engagement strategies across the HD portfolio, driving the optimization of in-game progression, player retention, and microtransaction systems.
You will conduct audits and improve economic models by providing critical analysis and recommendations to increase average revenue per user (ARPU) retention and reactivation metrics across the HD game portfolio. You will lead balancing tests, support cross-team collaboration, and leverage emerging technologies such as AI to refine game economies.
As a member of the economy design community, you will foster expertise and advocate for process improvements and industry best practices.
WHAT YOU'LL DO
- Support HD production teams in designing and improving their monetization strategies and economic models, becoming a trusted point of contact for economy design, progression, and retention topics.
- Support reviews and audits of economic models, progression systems, and retention mechanics across the HD portfolio.
- Coordinate and participate in economy balancing tests (playtests, quality control), provide hands-on support in collaboration with other support teams, and act as a key contributor in the validation process for GaaS titles.
- Review economy management tools and operational tracking processes related to progression and economy, leveraging emerging technologies (e.g., AI) and methodologies to help teams optimize their microtransactions and retention.
- Contribute to the economy design community by sharing knowledge, promoting best practices, and participating in process improvements.
- Conduct competitive analysis and benchmarking to share external trends and industry best practices across the organization.
- Foster expertise in economy design within LRS and the monetization community.
Qualifications
WHAT YOU'LL BRING
- Experience in game design, ideally with exposure to live-service or GaaS titles
- Interest in and foundational knowledge of economics and player progression systems
- Comfortable working with quantitative data and simulation tools
- Strong passion for gaming, particularly competitive/live-service titles
- Strong analytical and math skills
- Ability to model, tune, and simulate reward and progression systems
- Familiarity with A/B testing methodologies and data-driven decision-making
- Collaborate and communicate constructively across design, monetization, and analytics teams
- Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems
- Good understanding of player motivation drivers, learning theories, players' psychology and progression pacing
- Awareness of Acquisition, Retention, and Monetization levers and game business models
- Knowledge of modelling tools (Excel, VBA, Tableau, simulation tools, etc.)
- Ability to conduct and synthesize competitive benchmarks into actionable recommendations
- Seeks improvement constantly (takes initiative, challenges themselves)
- Creative, with the ability to propose features aligned with the game's vision
More about this job
Responsibilities
You will support HD production teams by designing and optimizing monetization strategies, economic models, and progression systems. Additionally, you will conduct audits, lead balancing tests, and leverage emerging technologies to improve player retention and revenue metrics.
Requirements
The ideal candidate has experience in game design, particularly with live-service or GaaS titles, and possesses strong analytical and mathematical skills. You must be proficient in modeling and simulation tools and capable of collaborating effectively across cross-functional teams.
Skills
- Game design
- Economic modeling
- Player progression systems
- Monetization strategies
- Data analysis
- Simulation tools
- A/B testing
- Excel
- VBA
- Tableau
- Competitive analysis
- GaaS
- Live-service games
- Mathematical modeling
- AI technologies
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Software
- Data & Analytics
- Technology
Keywords
- Game Economy Designer
- Ubisoft
- HD portfolio
- Monetization
- ARPU
- Retention
- Reactivation
- GaaS
- Live-service
- Economic modeling
- Progression systems
- Playtests
- Quality control
- AI
- A/B testing
- Data-driven decision-making
- Excel
- VBA
- Tableau
- Competitive benchmarking
- Player psychology
- Learning theories
- Game business models
- Simulation tools