Back to results

Modeler (Vegetation)

  • Quebec, QC, Canada

Full-time

Applications open in a new tab.

Job details

Job type
Full-time
Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a 3D Vegetation Modeler at Ubisoft Québec, you’ll create 3D assets for the game, from gathering references through to integration in the game engine.

What you’ll do

  • Create 3D vegetation models for the game
  • Gather references and prepare concepts and preliminary versions of assets
  • Model assets in high and low resolution
  • Apply or modify textures
  • Integrate 3D assets into the game engine
  • Work with technical, game and art teams to meet the game’s needs

Qualifications

What you bring to the team

  • Proficiency in SpeedTree and ZBrush
  • Proficiency in Photoshop and either Substance 3D Painter, Substance 3D Designer or both
  • Proficiency in a 3D modeling tool, such as Maya, 3ds Max or Blender
  • Organizational skills and an ability to take initiative
  • Ability to create custom foliage atlases without using Megascans
  • Flexibility in working methods
  • Assets: experience with photogrammetry, interest in research and development, openness to working on other environment assets such as ground surfaces or rocks, and an interest in sharing your creative perspective

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio or links to relevant 3D modeling projects
  • Contract: Permanent
  • Work flexibility: Office-based
  • More about this job

    Responsibilities

    The 3D Vegetation Modeler will create high and low-resolution vegetation assets, including gathering references and preparing concepts. They will also be responsible for applying textures and integrating these assets directly into the game engine while collaborating with technical and art teams.

    Requirements

    Candidates must be proficient in industry-standard tools such as SpeedTree, ZBrush, and 3D modeling software like Maya or Blender. The role requires the ability to create custom foliage atlases and maintain strong organizational skills to meet project needs.

    Skills

    • SpeedTree
    • ZBrush
    • Photoshop
    • Substance 3D Painter
    • Substance 3D Designer
    • Maya
    • 3ds Max
    • Blender
    • 3D Modeling
    • Foliage Atlases
    • Game Engine Integration
    • Photogrammetry
    • Asset Creation
    • Texturing
    • Research and Development

    Visa sponsorship

    Not detected in the job text

    Categories

    • Creative & Media
    • Art & Design
    • Software
    • Technology

    Keywords

    • 3D Modeling
    • Vegetation
    • SpeedTree
    • ZBrush
    • Photoshop
    • Substance 3D Painter
    • Substance 3D Designer
    • Maya
    • 3ds Max
    • Blender
    • Game Engine
    • Foliage
    • Atlases
    • Photogrammetry
    • Asset Integration
    • Texturing
    • Environment Art
    • Gaming
    • Ubisoft
    • Research and Development

    Report this job