Modeler (Vegetation)
- Quebec, QC, Canada
Full-time
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Job details
- Job type
- Full-time
- Posting language
- English
- Posted
Original job description
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a 3D Vegetation Modeler at Ubisoft Québec, you will create 3D game-ready assets, contribute to the development of production pipelines, and research and develop new production techniques.
What you’ll do
- Create 3D vegetation models for the game
- Gather references and prepare concepts and preliminary versions of assets
- Model assets in high and low resolution
- Apply or modify textures
- Integrate 3D assets into the game engine
- Work with technical, game and art teams to meet the game’s needs
Qualifications
What you bring to the team
- Proficiency in SpeedTree and ZBrush
- Proficiency in Photoshop and either Substance 3D Painter, Substance 3D Designer or both
- Proficiency in a 3D modeling tool, such as Maya, 3ds Max or Blender
- Organizational skills and an ability to take initiative
- Ability to create custom foliage atlases without using Megascans
- Flexibility in working methods
- Assets: experience with photogrammetry, interest in research and development, openness to working on other environment assets such as ground surfaces or rocks, and an interest in sharing your creative perspective
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio or links to relevant 3D modeling projects
More about this job
Responsibilities
Create 3D vegetation models and game-ready assets while contributing to the development of production pipelines. Collaborate with technical, game, and art teams to integrate assets into the game engine and refine production techniques.
Requirements
Requires proficiency in industry-standard tools such as SpeedTree, ZBrush, and 3D modeling software like Maya or Blender. Candidates must demonstrate the ability to create custom foliage atlases and possess strong organizational skills.
Skills
- SpeedTree
- ZBrush
- Photoshop
- Substance 3D Painter
- Substance 3D Designer
- Maya
- 3ds Max
- Blender
- 3D Modeling
- Foliage Atlases
- Game Engine Integration
- Photogrammetry
- Asset Creation
- Texturing
- Technical Art
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Software
- Technology
Keywords
- 3D Modeling
- Vegetation
- SpeedTree
- ZBrush
- Photoshop
- Substance 3D Painter
- Substance 3D Designer
- Maya
- 3ds Max
- Blender
- Game Assets
- Foliage
- Atlases
- Photogrammetry
- Game Engine
- Environment Art
- Production Pipeline
- 3D Assets
- Texturing
- Ubisoft