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Modeler (Weapons and Vehicles)

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Modeler (Weapons and Vehicles) at Ubisoft Montreal, you will help shape the objects and elements that build the 3D world of a Ubisoft game. Using studio tools and specialized software, you will model and texture weapons, vehicles, accessories, and other assets to support an immersive and visually cohesive player experience. Working closely with creative and production teams, you will contribute to environments that align with both artistic direction and technical requirements.

What you’ll do

  • Collaborate with art and narrative teams to understand the game’s creative and artistic vision
  • Create prototypes and final models that support the project’s visual identity
  • Design and model 3D assets using references, plans, or original concepts
  • Apply textures that meet artistic and technical requirements
  • Integrate and validate 3D assets in the game engine to ensure visual quality and proper functionality
  • Work closely with teams in design, modelling, programming, and texture art to ensure visual consistency across the game
  • Adapt your work based on feedback from testing, development, and production teams
  • Respect technical constraints related to memory, rendering, and game optimization
  • Use internal and external tools to improve workflows and visual quality
  • Stay informed on developments in 3D modelling and industry trends to continue building your technical expertise

Qualifications

What you bring to the team

  • Demonstrate experience with 3D modelling and texture application
  • Use software such as 3DS Max, Maya, Blender, Substance Painter, ZBrush, or similar tools
  • Use 2D art tools such as Photoshop
  • Organize priorities effectively in a changing production environment
  • Collaborate effectively across teams and communicate clearly
  • Show curiosity and openness to feedback and iteration
  • Demonstrate interest in automotive design, mechanical design, or industrial design
  • Continue developing knowledge of tools and practices related to 3D modelling

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing your 3D work, including images or a link to your online portfolio
  • Contract: Permanent
  • Work flexibility: Office-based
  • More about this job

    Responsibilities

    You will model and texture 3D assets such as weapons, vehicles, and accessories to support the game's visual identity. You will also collaborate with cross-functional teams to integrate these assets into the game engine while ensuring technical optimization and visual consistency.

    Requirements

    Candidates must demonstrate experience with 3D modelling and texture application using industry-standard software like 3DS Max, Maya, or Blender. Strong communication skills and the ability to iterate based on feedback within a production environment are essential.

    Skills

    • 3D Modelling
    • Texture Application
    • 3DS Max
    • Maya
    • Blender
    • Substance Painter
    • ZBrush
    • Photoshop
    • Automotive Design
    • Mechanical Design
    • Industrial Design
    • Game Engine Integration
    • Asset Optimization
    • Prototyping
    • Technical Art

    Visa sponsorship

    Not detected in the job text

    Categories

    • Creative & Media
    • Art & Design
    • Software
    • Technology

    Keywords

    • 3D Modelling
    • Texture Art
    • Weapons Design
    • Vehicle Design
    • 3DS Max
    • Maya
    • Blender
    • Substance Painter
    • ZBrush
    • Photoshop
    • Game Engine
    • Asset Integration
    • Optimization
    • Rendering
    • Industrial Design
    • Mechanical Design
    • Prototyping
    • Visual Identity
    • Technical Constraints
    • Workflow Improvement

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