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Senior Character Rigger - [Assassin's Creed: Codename Invictus]

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do

  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Ensure clean export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animation, technical art, and programming teams;
  • Contribute to pipeline tools and best practices.

Qualifications

  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformation, skinning, and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
  • Contract: Permanent
  • Work flexibility: Office-based
  • More about this job

    Responsibilities

    Create high-quality character rigs in 3DS Max and integrate them into the game engine for a AAA character-driven title. Collaborate with animation and technical art teams to optimize rigs for real-time performance and improve animation pipelines.

    Requirements

    Requires professional experience as a Character Rigger in the video game industry with strong proficiency in 3DS Max and Python scripting. Candidates must have a solid understanding of deformation, skinning, and facial rigging systems for AAA productions.

    Skills

    • 3DS Max
    • Character Rigging
    • Skinning
    • Deformation
    • Python Scripting
    • AAA Game Production
    • Real-time Optimization
    • Facial Rigging
    • Blendshapes
    • Joint-based Rigging
    • Pipeline Development
    • Game Engine Integration

    Visa sponsorship

    Not detected in the job text

    Categories

    • Creative & Media
    • Art & Design
    • Software
    • Technology
    • Engineering

    Keywords

    • 3DS Max
    • Character Rigging
    • Python
    • AAA
    • Skinning
    • Deformation
    • Game Engine
    • Real-time Optimization
    • Facial Rigging
    • Blendshapes
    • Animation Pipeline
    • Technical Art
    • Ubisoft
    • Assassin's Creed
    • Video Games

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