Senior Character Rigger - [Rainbow Six Siege]
- Montreal, QC, Canada
Full-time
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Job details
- Job type
- Full-time
- Posting language
- English
- Posted
Original job description
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
What you’ll do:
- Build user-friendly character rigs in 3DS Max;
- Develop efficient skinning, deformation, and control systems;
- Ensure clean export and integration into the game engine;
- Support and improve animation pipelines and workflows;
- Resolve issues related to rigging, deformation, and engine integration;
- Optimize rigs for real-time performance;
- Collaborate closely with animation, technical art, and programming teams;
- Contribute to pipeline tools and best practices.
Qualifications
- Experience as a Character Rigger in the video game industry;
- Strong knowledge of 3DS Max rigging pipelines;
- Solid understanding of deformation, skinning, and control systems;
- Experience with Python scripting for rigging pipelines;
- Experience working on AAA game productions;
- Understanding of real-time optimization and engine constraints;
- Strong problem-solving skills and pipeline knowledge;
- Experience with facial rigging using joint-based, blendshape, or hybrid systems.
What to send our way:
- Your CV highlighting your experience and skills.
- A portfolio showcasing your best character rigging work.
More about this job
Responsibilities
You will build user-friendly character rigs in 3DS Max and integrate them into the game engine while supporting the AAA animation pipeline. Additionally, you will collaborate with technical art and programming teams to develop efficient deformation systems and optimize rigs for real-time performance.
Requirements
The role requires significant experience as a Character Rigger in the video game industry, specifically with 3DS Max rigging pipelines and Python scripting. Candidates must demonstrate a solid understanding of deformation, skinning, and facial rigging systems within AAA game productions.
Skills
- 3DS Max
- Character Rigging
- Python Scripting
- Skinning
- Deformation Systems
- Facial Rigging
- Blendshape
- Joint-based Rigging
- Game Engine Integration
- Real-time Optimization
- Animation Pipeline
- Technical Art
- Problem-solving
- AAA Game Development
Visa sponsorship
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Categories
- Creative & Media
- Software
- Technology
- Art & Design
- Engineering
Keywords
- 3DS Max
- Character Rigging
- Python
- Skinning
- Deformation
- Facial Rigging
- Blendshape
- Game Engine
- AAA
- Animation Pipeline
- Technical Art
- Real-time Optimization
- Ubisoft
- Rainbow Six Siege
- Scripting
- Workflow Improvement
- Game Development