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Senior Gameplay Animator - [March of Giants]

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior Gameplay Animator on March of Giants at Ubisoft Montreal, you own the full gameplay animation process, from shaping memorable character performances to implementing and refining them directly within the game's ability system. You combine strong gameplay instincts with exceptional animation fundamentals, understanding how movement communicates both mechanics and personality. ‌You'll work alongside a passionate multidisciplinary team dedicated to pushing the boundaries of the MOBA genre. 

What you’ll do:

  • Create keyframe gameplay and cinematic animations aligned with the visual direction and game design constraints;
  • Integrate your animations into the character system and validate functionality;
  • Plan and progress your tasks proactively;
  • Share constructive feedback with teammates;
  • Conduct playtests regularly;
  • Collaborate closely with other animators, designers, and programmers to deliver features on schedule and at expected quality;
  • Take ownership of the final quality of animated features delivered in the game.

Qualifications

  • Strong understanding of keyframe animation principles, game engines, production pipelines and constraints;
  • Proficiency with animation software (Maya);
  • Experience with Unreal Engine and Blueprints;
  • Excellent communication, multitasking, and problem-solving skills;
  • Experience with motion capture workflows.

What to send our way

  • A portfolio of your best work as well as your CV highlighting your education, experience and skills.
  • Contract: Permanent
  • Work flexibility: Office-based
  • More about this job

    Responsibilities

    You will own the full gameplay animation process, from creating keyframe and cinematic animations to integrating them into the character system. You will also collaborate with multidisciplinary teams to refine features and ensure high-quality animated performances.

    Requirements

    The role requires a strong understanding of keyframe animation principles, game engines, and production pipelines. Proficiency in Maya and experience with Unreal Engine and Blueprints are essential for this position.

    Skills

    • Keyframe animation
    • Maya
    • Unreal Engine
    • Blueprints
    • Motion capture
    • Gameplay animation
    • Character animation
    • Animation principles
    • Game design
    • Multitasking
    • Problem-solving
    • Communication

    Visa sponsorship

    Not detected in the job text

    Categories

    • Creative & Media
    • Software
    • Art & Design
    • Technology

    Keywords

    • Senior Gameplay Animator
    • Ubisoft
    • March of Giants
    • Keyframe Animation
    • Maya
    • Unreal Engine
    • Blueprints
    • Motion Capture
    • MOBA
    • Character System
    • Animation Pipelines
    • Game Design
    • Playtesting
    • Cinematic Animation
    • Gameplay Mechanics

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