Closed listing
Senior Level Designer - Mission
- Montreal, QC, Canada
Full-time
This opening has closed.
The original listing is kept below for reference.
Job details
- Job type
- Full-time
- Posting language
- English
- Posted
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Archived listing. The details below describe a past opening.
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Senior Level Designer at Ubisoft Montreal, you will take ownership of mission creation from prototype to final polish. You will work closely with narrative, artificial intelligence, realization, animation, audio, and art teams to turn creative intentions into fluid, intuitive, and memorable gameplay experiences. In this role, you will contribute to missions that rely heavily on interconnected systems, visual scripting, and narrative integration to support strong player agency and layered gameplay outcomes.
What you’ll do
- Design complete missions from prototype to final implementation
- Create gameplay experiences that are fluid, intuitive, and player-focused
- Design missions that support player agency, narrative interconnections, and multiple gameplay outcomes
- Define mission pacing, structure, objectives, and progression
- Build clean, organized, and maintainable visual scripting systems that connect gameplay, narrative, animation, audio, and artificial intelligence elements
- Collaborate with cross-functional teams to ensure gameplay quality and consistency
- Translate narrative intentions into engaging playable experiences
- Communicate priorities, needs, and production follow-ups clearly across teams
- Support and mentor other members of the level design team
- Contribute to improving team workflows and quality standards
Qualifications
What you bring to the team
- Strong experience in level design with ownership of mission design and implementation from layout through interconnected gameplay scripting and final polish
- Excellent understanding of pacing, flow, player guidance, and readability
- Strong understanding of technical implementation, visual scripting, and interconnected gameplay systems
- Ability to collaborate effectively with multidisciplinary teams in a complex production environment
- Strong organizational skills and ability to manage multiple priorities
- Ability to communicate clearly with multidisciplinary teams in an international production environment
- Player-focused and solution-oriented mindset
- Ability to support teammates and share knowledge effectively
What to send our way
- Your CV highlighting relevant skills and experiences
- Portfolio or project links adapted to role type
More about this job
Responsibilities
You will design and implement complete game missions from prototype to final polish, ensuring fluid and intuitive gameplay experiences. You will collaborate with cross-functional teams to integrate narrative, AI, and audio elements while maintaining high quality standards.
Requirements
The role requires strong experience in level design with a focus on mission implementation and interconnected gameplay systems. Candidates must possess excellent technical skills in visual scripting and the ability to effectively collaborate within a multidisciplinary production environment.
Skills
- Level design
- Mission design
- Visual scripting
- Gameplay systems
- Pacing
- Player guidance
- Narrative integration
- Technical implementation
- Prototyping
- Cross-functional collaboration
- Mentoring
- Workflow optimization
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Software
- Technology
- Art & Design
Keywords
- Level Design
- Mission Design
- Visual Scripting
- Gameplay Systems
- Ubisoft
- Prototyping
- Narrative Integration
- Artificial Intelligence
- Animation
- Audio
- Game Development
- Player Agency
- Workflow
- Production
- Mentorship
- Pacing
- Readability
- Implementation