Senior Lighting Artist - Assassin's Creed Franchise
- Quebec, QC, Canada
Full-time
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Job details
- Job type
- Full-time
- Posting language
- English
- Posted
Original job description
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a lighting artist at Ubisoft Quebec City, you will create lighting for gameplay and cinematics for the Assassin’s Creed franchise. You will shape atmosphere and guide players’ attention while supporting the artistic direction, gameplay, and narrative.
Working within a small team, you will organize your work, take initiative, and collaborate with the teams your work depends on. You will help safeguard game performance and establish good lighting practices while respecting engine limitations and production schedules.
What you’ll do
- Review game design documents and artistic direction to propose suitable lighting and atmosphere
- Optimize lighting effects to balance visual quality, performance, and engine limitations
- Collaborate with the graphics technical director and programming teams to create lighting tools and features
- Design lighting systems, moods, and planned atmospheric elements that support gameplay and showcase other teams’ contributions
- Help establish good lighting practices with other teams to maintain game quality and performance
- Submit lighting for review by the art and technical directors and make the requested changes
- Check in-game lighting quality after integration and make improvements as needed
- Coordinate technical lighting discussions with other disciplines, production sites, and outsourcing teams to investigate and resolve problems
- Fix lighting bugs reported by testing teams
- Carry out other related tasks
Qualifications
What you bring to the team
- Solid experience in lighting in the video game industry, ideally in AAA game production
- In-depth knowledge of light behaviour, colour, and image composition
- Good artistic knowledge of real-time and pre-rendered lighting techniques, along with an understanding of engine constraints
- The ability to organize your work, take initiative, and move tasks forward proactively
- Resourcefulness, creative problem-solving skills, and attention to detail
- The ability to collaborate across disciplines, welcome feedback, and adapt to change
- Knowledge of other game development disciplines and how their work connects with lighting production
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio or project links showcasing your relevant lighting work
More about this job
Responsibilities
The Senior Lighting Artist will create and optimize lighting for gameplay and cinematics within the Assassin's Creed franchise. They will collaborate with technical and artistic teams to ensure high visual quality while maintaining game performance and engine limitations.
Requirements
Candidates must have solid experience in lighting for AAA video game production and a deep understanding of light behavior and composition. Strong technical skills regarding engine constraints and the ability to collaborate effectively across multiple disciplines are essential.
Skills
- Lighting
- Video game industry
- AAA game production
- Real-time lighting
- Pre-rendered lighting
- Image composition
- Color theory
- Engine constraints
- Creative problem-solving
- Collaboration
- Technical lighting
- Performance optimization
- Atmospheric design
- Game design documentation
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Software
- Technology
Keywords
- Lighting Artist
- Assassin's Creed
- Ubisoft
- AAA Games
- Real-time Lighting
- Pre-rendered Lighting
- Game Engine
- Performance Optimization
- Atmosphere
- Cinematics
- Gameplay
- Artistic Direction
- Technical Director
- Programming
- Outsourcing
- Bug Fixing
- Color Theory
- Image Composition
- Game Development
- Production Schedules