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Senior Technical Animator - [March of Giants]

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior Technical Animator on March of Giants at Ubisoft Montreal, you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals.

What you’ll do:

  • Support and evolve animation systems, including motion capture, facial animation, and lip sync;
  • Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems;
  • Analyze production needs and propose tools, workflows, and best practices;
  • Perform technical validation of animation assets and support animators in nodal system creation;
  • Support the integration of animations into the game engine;
  • Prototype and test animation and physics systems directly in the engine;
  • Maintain and improve the animation production workflow and related tools;
  • Create and maintain clear technical documentation for the animation team.

Qualifications

  • Strong understanding of game engine animation workflows;
  • Solid knowledge of animation principles, anatomy, and body mechanics;
  • Experience with Unreal Engine and Blueprints;
  • Experience with rigging, inverse kinematics, and state machines;
  • Ability to create or adapt tools using scripting languages such as Python or MaxScript;
  • Familiarity with digital content creation software for animation;
  • Basic skills in modeling and animation to support technical tasks;
  • Strong collaboration and communication skills across disciplines;
  • Detail-oriented, proactive, and adaptable approach to problem solving.

What to send our way

  • Your CV highlighting relevant skills and experiences.
  • Examples of technical animation work, tools, or systems you have contributed to.
  • Contract: Permanent
  • Work flexibility: Office-based
  • More about this job

    Responsibilities

    You will support and innovate animation systems, including motion capture and facial animation, while collaborating with cross-functional teams to maintain rigs and procedural systems. Additionally, you will prototype animation and physics systems in the engine and develop tools to improve production workflows.

    Requirements

    Candidates must have a strong understanding of game engine animation workflows, rigging, and inverse kinematics. Proficiency in Unreal Engine, Blueprints, and scripting languages like Python or MaxScript is required.

    Skills

    • Game engine animation
    • Unreal Engine
    • Blueprints
    • Rigging
    • Inverse kinematics
    • State machines
    • Python
    • MaxScript
    • Motion capture
    • Facial animation
    • Lip sync
    • Animation principles
    • Anatomy
    • Body mechanics
    • Technical animation
    • Workflow optimization

    Visa sponsorship

    Not detected in the job text

    Categories

    • Creative & Media
    • Software
    • Technology
    • Engineering
    • Art & Design

    Keywords

    • Technical Animator
    • Game Development
    • Ubisoft
    • Unreal Engine
    • Blueprints
    • Rigging
    • Inverse Kinematics
    • State Machines
    • Python
    • MaxScript
    • Motion Capture
    • Facial Animation
    • Lip Sync
    • Animation Systems
    • Physics Systems
    • Workflow Automation
    • Game Engine
    • Technical Documentation
    • Production Pipeline
    • 3D Animation
    • Anatomy
    • Body Mechanics
    • Digital Content Creation
    • Modeling
    • Prototyping
    • Cross-functional Collaboration

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