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Team Lead - 3D Environment Art (Rainbow Six Siege)

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a 3D Environment Art Team Lead at Ubisoft Montréal, you’ll guide the Modeling and Texture team and deliver the environment assets needed for Rainbow Six Siege map production. You’ll be accountable for the quality, progress, and reliability of the team’s work.

What you’ll do

  • Guide and develop the Modeling and Texture team, including participation in hiring, onboarding, and retention efforts
  • Hold one-on-one meetings, coaching sessions, and performance reviews, and identify artists’ development opportunities
  • Plan and balance the team’s workload, capacity, priorities, and delivery commitments
  • Track tasks, bugs, and production progress in Jira, and keep the backlog and stakeholders up to date on delivery status and risks
  • Set and track asset and texture production plans with the level art lead to meet map production needs
  • Support artists in ensuring assets and textures meet the project's artistic, technical, and production requirements
  • Review models and textures, give constructive feedback, and check visual consistency, optimization, and integration requirements
  • Oversee modeling, texturing, and polish through final delivery while meeting schedules and technical budgets
  • Coordinate with level art, art direction, production, and technical teams on asset needs, dependencies, and production challenges
  • Improve workflows and production practices through knowledge sharing, reusable assets, and solutions to pipeline issues

Qualifications

What you bring to the team

  • Experience in video game environment art, including modeling, texturing, or asset production
  • Experience guiding, mentoring, or coordinating artists in game development
  • Participation in a shipped game or equivalent production experience
  • Understanding of game development pipelines and content creation workflows
  • Ability to organize work and balance priorities with team development needs
  • Strong communication, collaboration, and interpersonal skills
  • Problem-solving skills and experience with tracking or collaboration tools such as Jira, Perforce, or equivalent tools
  • Experience on a triple-A live game and knowledge of Rainbow Six Siege are assets

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Examples of relevant environment models, textures, or projects
  • Contract: Permanent
  • Work flexibility: Office-based
  • More about this job

    Responsibilities

    You will lead the Modeling and Texture team to deliver high-quality environment assets for Rainbow Six Siege map production. This involves managing team performance, planning production schedules, and ensuring technical and artistic consistency across all assets.

    Requirements

    Candidates must have professional experience in video game environment art and a proven track record of mentoring or coordinating artists. Proficiency in game development pipelines and experience with production tracking tools like Jira or Perforce is required.

    Skills

    • 3D Environment Art
    • Modeling
    • Texturing
    • Team Leadership
    • Mentoring
    • Jira
    • Perforce
    • Asset Production
    • Game Development Pipelines
    • Performance Reviews
    • Project Management
    • Visual Consistency
    • Technical Optimization
    • Stakeholder Management
    • Workflow Improvement

    Visa sponsorship

    Not detected in the job text

    Categories

    • Creative & Media
    • Management & Leadership
    • Software
    • Art & Design

    Keywords

    • 3D Environment Art
    • Modeling
    • Texturing
    • Rainbow Six Siege
    • Ubisoft
    • Team Lead
    • Game Development
    • Jira
    • Perforce
    • Asset Production
    • Pipeline
    • Level Art
    • Triple-A
    • Live Game
    • Performance Review
    • Backlog Management
    • Technical Budget
    • Visual Consistency
    • Onboarding
    • Mentoring

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