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Technical Art Director (Unreal)

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Posting language
English
Posted

Original job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal.

You will help define the project’s technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices.

What you’ll do

  • Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features
  • Supervise and support a team of three Technical Artists and one Principal Technical Artist
  • Develop and maintain technical solutions in Unreal to support visual goals and production needs
  • Evaluate constraints related to rendering, memory, performance, and graphics systems in order to recommend appropriate solutions
  • Design, improve, or integrate tools and workflows to support artistic and technical production pipelines
  • Support creative and programming teams in solving complex technical challenges
  • Define and maintain technical standards, best practices, and reference documentation
  • Prepare technical reviews and recommend improvements to graphics production processes
  • Monitor relevant technological advancements and share learnings with teams
  • Contribute to recruiting, mentoring, and developing technical art talent

Qualifications

What you bring to the team

  • Experience in technical direction within technical art or graphics programming in the video game industry
  • Experience managing, mentoring, or coordinating technical teams
  • Advanced knowledge of Unreal and deep understanding of rendering systems and graphics architecture
  • Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization
  • Experience with digital art tools and 3D software such as Maya, 3ds Max, and Substance Painter or similar tools
  • Understanding of programming or scripting languages such as C++, Python, or C#
  • Ability to clearly communicate technical concepts to a variety of partners
  • Collaborative, structured, and solution-oriented approach

What to send our way

  • Your CV highlighting your relevant skills and accomplishments
  • Examples of projects, technical documentation, or other work relevant to the role
  • Contract: Permanent
  • Work flexibility: Office-based
  • More about this job

    Responsibilities

    Define the technical vision and feasibility of graphical features while balancing performance and visual quality in Unreal Engine. Supervise a team of technical artists and develop tools and workflows to support production pipelines.

    Requirements

    Requires extensive experience in technical direction or graphics programming within the video game industry and a deep understanding of rendering systems. Proficiency in Unreal Engine, 3D art tools, and scripting languages like C++ or Python is essential.

    Skills

    • Unreal Engine
    • Rendering Systems
    • Graphics Architecture
    • Technical Direction
    • Team Management
    • Performance Optimization
    • Maya
    • 3ds Max
    • Substance Painter
    • C++
    • Python
    • C#
    • Graphics Programming
    • Pipeline Design
    • Technical Documentation
    • Mentoring

    Visa sponsorship

    Not detected in the job text

    Categories

    • Creative & Media
    • Software
    • Technology
    • Art & Design
    • Management & Leadership

    Keywords

    • Unreal Engine
    • Rendering
    • Graphics Systems
    • Technical Art
    • Video Games
    • C++
    • Python
    • C#
    • Maya
    • 3ds Max
    • Substance Painter
    • Performance Optimization
    • Memory Constraints
    • Graphics Architecture
    • Production Pipelines
    • Technical Direction
    • Mentoring
    • Game Development
    • Ubisoft
    • Technical Standards

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