Combat Designer
- Toronto, ON, Canada
Full-time
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Job details
- Job type
- Full-time
- Apply by
- Experience
- 2+ years of design experience
- Posting language
- English
- Posted
Original job description
From dodgeball in the streets to racetracks in your living room, we've always been more interested in asking "what if?" than following a roadmap. Whether we're dreaming up a chaotic game of hide & seek in the dark or putting a legendary space fox back in the pilot's seat, that inventor's mindset runs through everything we do. We make games for people who appreciate craft and a little bit of magic. If you're curious, you'll be in good company.
Are you a combat designer who obsesses about enemy behavior, abilities and hit boxes? Do you have experience collaborating with VFX artists and animators to deliver visceral, engaging and challenging combat encounters? If making sword swings, shield blocks and boss encounters feel "just right" is your jam, we'd love to hear from you about helping us make a great new ARPG based on a premiere fantasy IP!
Velan Studios is entering pre-production on this title and we are looking for a talented Combat Designer who can drive critical early-stage design decisions and then implement compelling encounter design throughout the project.
Responsibilities
The salary for this position is typically within the range specified below per year. Please note that the actual base pay may vary based on factors such as your qualifications, skills, experience, and other relevant considerations.
Canada Salary Range:
Are you a combat designer who obsesses about enemy behavior, abilities and hit boxes? Do you have experience collaborating with VFX artists and animators to deliver visceral, engaging and challenging combat encounters? If making sword swings, shield blocks and boss encounters feel "just right" is your jam, we'd love to hear from you about helping us make a great new ARPG based on a premiere fantasy IP!
Velan Studios is entering pre-production on this title and we are looking for a talented Combat Designer who can drive critical early-stage design decisions and then implement compelling encounter design throughout the project.
Responsibilities
- Define the combat behaviors of enemies, allies and bosses
- Collaborate closely in cross-discipline teams
- Work in cross-disciplinary teams to implement various enemy units and encounters
- 2+ years of design experience
- Experience in boss design in an action or RPG setting
- General scripting proficiency
- Solid cross-disciplinary communication skills
- Experience in Co-Op games
- Experience in isometric ARPG combat
The salary for this position is typically within the range specified below per year. Please note that the actual base pay may vary based on factors such as your qualifications, skills, experience, and other relevant considerations.
Canada Salary Range:
- Mid-Level $60,000. - $80,000. CAD
More about this job
Responsibilities
Define combat behaviors for enemies, allies, and bosses, and make early-stage design decisions for a new fantasy-IP action RPG. Collaborate across disciplines to implement enemy units and create compelling encounters throughout the project.
Requirements
Candidates need at least two years of design experience, experience designing bosses in an action or RPG setting, and general scripting proficiency. Strong cross-disciplinary communication is required; co-op game experience and isometric ARPG combat experience are additional advantages.
Skills
- Combat Design
- Enemy Behavior Design
- Boss Design
- Encounter Design
- Game Scripting
- Cross-Disciplinary Collaboration
- Combat Balancing
- Enemy Unit Implementation
- Action RPG Design
- Isometric ARPG Combat
- Co-Op Game Design
- Communication
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Software
Keywords
- Combat Design
- Enemy Behavior
- Enemy Abilities
- Hit Boxes
- Boss Encounters
- Encounter Design
- Action RPG
- Fantasy IP
- Game Scripting
- VFX
- Animation
- Cross-Disciplinary Teams
- Enemy Units
- Co-Op Games
- Isometric ARPG
- Sword Combat
- Shield Blocks
- Pre-Production