Combat Designer (Senior+)
- Toronto, ON, Canada
Full-time
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Job details
- Job type
- Full-time
- Apply by
- Experience
- 5+ years of design experience
- Posting language
- English
- Posted
Original job description
From dodgeball in the streets to racetracks in your living room, we've always been more interested in asking "what if?" than following a roadmap. Whether we're dreaming up a chaotic game of hide & seek in the dark or putting a legendary space fox back in the pilot's seat, that inventor's mindset runs through everything we do. We make games for people who appreciate craft and a little bit of magic. If you're curious, you'll be in good company.
Are you a designer who obsesses over player traversal, intuitive camera controls, and shooter-based combat? Do you have experience collaborating with VFX artists and animators to deliver responsive, engaging and intuitive combat mechanics? If so, we'd love to hear from you about helping us work on an exciting new third-person shooter concept.
Velan Studios is entering pre-production on this forthcoming title, and we are looking for an experienced Combat Designer who can drive critical early-stage design decisions and then lead the implementation of compelling combat design throughout the project.
Responsibilities
The salary for this position is typically within the range specified below per year. Please note that the actual base pay may vary based on factors such as your qualifications, skills, experience, and other relevant considerations.
US Salary Range:
Are you a designer who obsesses over player traversal, intuitive camera controls, and shooter-based combat? Do you have experience collaborating with VFX artists and animators to deliver responsive, engaging and intuitive combat mechanics? If so, we'd love to hear from you about helping us work on an exciting new third-person shooter concept.
Velan Studios is entering pre-production on this forthcoming title, and we are looking for an experienced Combat Designer who can drive critical early-stage design decisions and then lead the implementation of compelling combat design throughout the project.
Responsibilities
- Create compelling combat design and traversal sets for playable characters
- Define the combat behaviors of enemies, allies, and bosses
- Collaborate closely in cross-discipline teams with artists, animators, audio designers, and gameplay programmers
- Implement key systems in partnership with engineering teams
- Work closely as a team lead with the Game Director to shape and implement compelling combat designs.
- 5+ years of design experience
- At least one shipped title as a combat designer in action, shooter genres
- Ability to lead a small cross discipline sub team on a mid- or large-size development project.
- General scripting proficiency
- Solid cross-disciplinary communication skills
- Experience in 3rd person controller-based shooter combat in an action-adventure setting
- Experience designing co-op gameplay
- Experience with quick initial gameplay prototyping to prove/disprove direction
The salary for this position is typically within the range specified below per year. Please note that the actual base pay may vary based on factors such as your qualifications, skills, experience, and other relevant considerations.
US Salary Range:
- Senior $80,000. -$115,000. USD
- Specialist $100,000. - $130,000. US
- Senior $75,000. - $110,000. CAD
- Specialist $95,000. - $125,000. CAD
More about this job
Responsibilities
Design combat and traversal for playable characters, and define combat behaviors for enemies, allies, and bosses. Lead combat design with the Game Director and collaborate across disciplines and with engineering teams to implement key systems.
Requirements
Requires at least five years of design experience, including a shipped action or shooter title as a combat designer, plus general scripting proficiency and strong cross-disciplinary communication. Candidates must be able to lead a small cross-disciplinary team; third-person shooter, co-op, and rapid prototyping experience are additional advantages.
Skills
- Combat Design
- Player Traversal
- Camera Controls
- Shooter Combat
- Combat Mechanics
- Enemy Behavior Design
- Character Design
- Gameplay Implementation
- Scripting
- Gameplay Prototyping
- Cross-Disciplinary Collaboration
- Team Leadership
- Co-op Gameplay
- Third-Person Shooter Design
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Software
- Management & Leadership
Keywords
- Combat Design
- Third-Person Shooter
- Action Games
- Shooter Games
- Player Traversal
- Camera Controls
- Combat Mechanics
- Enemy Behaviors
- Allies
- Bosses
- Playable Characters
- Gameplay Systems
- Scripting
- Gameplay Prototyping
- Co-op Gameplay
- Game Development
- Pre-Production
- Cross-Disciplinary Teams
- Animation
- Visual Effects
- Audio Design
- Gameplay Programming
- Team Leadership