Systems Designer (Senior)
- Toronto, ON, Canada
Full-time
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Job details
- Job type
- Full-time
- Apply by
- Experience
- 6+ years of experience in a systems design or balance design role
- Posting language
- English
- Posted
Original job description
From dodgeball in the streets to racetracks in your living room, we've always been more interested in asking "what if?" than following a roadmap. Whether we're dreaming up a chaotic game of hide & seek in the dark or putting a legendary space fox back in the pilot's seat, that inventor's mindset runs through everything we do. We make games for people who appreciate craft and a little bit of magic. If you're curious, you'll be in good company.
Are you an experienced systems designer with experience in RPGs? Are you able to turn player fantasies into compelling stats, skills and systems? If you are comfortable with architecting and fine-tuning systems at the intersection of numerical formulas, creative goals and gameplay balance we would like to talk to you! Velan Studios is looking for a Principal Systems Designer to help lead our journey in creating a new ARPG based on a premiere fantasy IP.
Responsibilities
The salary for this position is typically within the range specified below per year. Please note that the actual base pay may vary based on factors such as your qualifications, skills, experience, and other relevant considerations.
US Salary Range:
Are you an experienced systems designer with experience in RPGs? Are you able to turn player fantasies into compelling stats, skills and systems? If you are comfortable with architecting and fine-tuning systems at the intersection of numerical formulas, creative goals and gameplay balance we would like to talk to you! Velan Studios is looking for a Principal Systems Designer to help lead our journey in creating a new ARPG based on a premiere fantasy IP.
Responsibilities
- Your duties will include ownership of player progression, skill-trees and game balance
- Creation and balance of combat formulas across player levels
- Be the bridge between combat design and item progression
- Create and maintain high level paper designs
- Drive iteration based on playtest feedback and game maturity
- Implementing key systems in partnership with engineering teams.
- 6+ years of experience in a systems design or balance design role
- At least one shipped title with RPG-style systems
- General scripting proficiency
- Excellent cross-disciplinary communication skills
- Proficiency in handling numerical data in spreadsheets and data tables
- Experience in previous lead design roles
- Familiarity with programming in object-oriented languages
The salary for this position is typically within the range specified below per year. Please note that the actual base pay may vary based on factors such as your qualifications, skills, experience, and other relevant considerations.
US Salary Range:
- Senior $80,000. -$115,000. USD
- Senior $75,000. - $110,000. CAD
More about this job
Responsibilities
Own player progression, skill trees, and game balance, including creating and balancing combat formulas across player levels. Develop and maintain high-level designs, connect combat design with item progression, iterate based on playtest feedback, and implement key systems with engineering teams.
Requirements
Requires at least six years of systems or balance design experience, a shipped title featuring RPG-style systems, general scripting proficiency, and strong cross-disciplinary communication. Candidates should be proficient with numerical data in spreadsheets and data tables; prior lead design experience and familiarity with object-oriented programming are advantages.
Skills
- Systems Design
- RPG Systems
- Player Progression
- Skill-Tree Design
- Game Balance
- Combat Formulas
- Item Progression
- Paper Design
- Playtest Iteration
- Scripting
- Numerical Data Analysis
- Spreadsheets
- Data Tables
- Cross-Disciplinary Communication
- Object-Oriented Programming
- Systems Implementation
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Software
- Technology
Keywords
- Systems Design
- Systems Designer
- Principal Systems Designer
- RPG
- Action RPG
- Fantasy IP
- Player Progression
- Skill Trees
- Game Balance
- Combat Design
- Combat Formulas
- Item Progression
- Paper Design
- Playtesting
- Iteration
- Scripting
- Numerical Data
- Spreadsheets
- Data Tables
- Cross-Disciplinary Communication
- Systems Implementation
- Engineering Collaboration
- Lead Design
- Object-Oriented Programming