Systems Designer (Senior)
- Remote, Canada
Remote
Full-time
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Job details
- Job type
- Full-time
- Workplace
- Remote
- Experience
- 6+ years of experience in a systems design or balance design role
- Posting language
- English
- Posted
Original job description
From dodgeball in the streets to racetracks in your living room, we've always been more interested in asking "what if?" than following a roadmap. Whether we're dreaming up a chaotic game of hide & seek in the dark or putting a legendary space fox back in the pilot's seat, that inventor's mindset runs through everything we do. We make games for people who appreciate craft and a little bit of magic. If you're curious, you'll be in good company.
Are you an experienced systems designer with experience in RPGs? Are you able to turn player fantasies into compelling stats, skills and systems? If you are comfortable with architecting and fine-tuning systems at the intersection of numerical formulas, creative goals and gameplay balance we would like to talk to you! Velan Studios is looking for a Principal Systems Designer to help lead our journey in creating a new ARPG based on a premiere fantasy IP.
Responsibilities
- Your duties will include ownership of player progression, skill-trees and game balance
- Creation and balance of combat formulas across player levels
- Be the bridge between combat design and item progression
- Create and maintain high level paper designs
- Drive iteration based on playtest feedback and game maturity
- Implementing key systems in partnership with engineering teams.
- 6+ years of experience in a systems design or balance design role
- At least one shipped title with RPG-style systems
- General scripting proficiency
- Excellent cross-disciplinary communication skills
- Proficiency in handling numerical data in spreadsheets and data tables
Big Plusses
- Experience in previous lead design roles
- Familiarity with programming in object-oriented languages
This is a hybrid or onsite position. Hybrid is 3 days a week in studio - Tuesday, Wednesday, and Friday. Our studios are located in Troy, NY & Toronto, ON.
The salary for this position is typically within the range specified below per year. Please note that the actual base pay may vary based on factors such as your qualifications, skills, experience, and other relevant considerations.
US Salary Range:
- Senior $80,000. -$115,000. USD
Canada Salary Range:
- Senior $75,000. - $110,000. CAD
Velan Studios is dedicated to building a diverse, inclusive, and authentic workplace, so if you are excited about a role, but your experience doesn’t align perfectly, we encourage you to submit a General Application. Velan Studios is an equal opportunity employer that is committed to inclusion, diversity, and providing a workplace free from discrimination and harassment. We seek to create a work culture that matches the diversity of our players.
More about this job
Responsibilities
Own player progression, skill trees, and game balance, including combat formulas across player levels and the connection between combat design and item progression. Create and maintain high-level designs, iterate based on playtest feedback and game maturity, and implement key systems in partnership with engineering.
Requirements
Requires at least six years of systems or balance design experience, at least one shipped title with RPG-style systems, and general scripting proficiency. Candidates should communicate effectively across disciplines and be proficient with numerical data in spreadsheets and data tables; prior lead design experience and object-oriented programming familiarity are advantages.
Skills
- Systems Design
- RPG Design
- Player Progression
- Skill-Tree Design
- Game Balance
- Combat Formulas
- Item Progression
- Paper Design
- Playtest Iteration
- Scripting
- Numerical Data Analysis
- Spreadsheet Proficiency
- Data Tables
- Cross-Disciplinary Communication
- Object-Oriented Programming
- Systems Implementation
Visa sponsorship
Not detected in the job text
Categories
- Art & Design
- Creative & Media
- Software
- Technology
Keywords
- Systems Design
- Principal Systems Designer
- Senior Systems Designer
- RPG
- Action RPG
- Fantasy IP
- Player Progression
- Skill Trees
- Game Balance
- Combat Design
- Combat Formulas
- Item Progression
- Paper Design
- Playtesting
- Scripting
- Numerical Data
- Spreadsheets
- Data Tables
- Object-Oriented Programming
- Engineering Collaboration
- Game Development
- Design Iteration