Closed listing
Systems Software Engineer - EA SPORTS™ FC
- Vancouver, BC, Canada
Victoria) *$122,300 - $170,700 CAD Pay is just one part of the overall compensation at EA. · Full-time
This opening has closed.
The original listing is kept below for reference.
Job details
- Pay
- Victoria) *$122,300 - $170,700 CAD Pay is just one part of the overall compensation at EA.
- Job type
- Full-time
- Closing date
- Posting language
- English
- Posted
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Search current openingsOriginal job description
Archived listing. The details below describe a past opening.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over. As a Systems Software Engineer, you will help push our primary systems and shared engine into the future. Our systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities for our players and workflow enhancements to our development team. We are looking for passionate engineers who enjoy prototyping and planning, collaborating with other engineers, and building systems (often applying other systems), workflows, and capabilities that allow us to work smarter and more efficiently to bring substantial improvements to our game. You will work in a hybrid model, 3 days a week out of our EAV Studio in Burnaby, British Columbia (Tuesday to Thursday) . Responsibilities: * You will work with design and other engineers to provide feedback and then create clear and estimable technical designs. * You provide tested and high-quality technical implementations that meet requirements. * You have awareness of how technical implementation impacts performance and memory budgets. * You look for ways to increase team efficiency through tooling or workflow enhancements. * You contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts. Qualifications: * Experience with the development craft and shows interest in systems level work. * Understanding of C++ language, best practices, and architectural considerations. * Communicate well with non-technical partners, such as Artists, Designers, and Producers. * Experience with parallel programming considerations, resource management, and hardware architecture. * Experience in engine development. * 5+ years of programming experience with a focus on C++ code. * Experience with performance and memory profiling tools. * Experience in embedded systems. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
More about this job
Responsibilities
Design and implement high-quality systems and engine improvements that meet requirements while accounting for performance and memory budgets. Collaborate with designers and engineers, contribute to shared EA technologies, and improve team efficiency through tooling and workflow enhancements.
Requirements
Requires at least five years of programming experience focused on C++, along with experience in engine development, embedded systems, and performance and memory profiling tools. Candidates should understand parallel programming, resource management, and hardware architecture, and communicate effectively with non-technical partners.
Skills
- C++
- Systems Engineering
- Engine Development
- Systems-Level Programming
- Parallel Programming
- Resource Management
- Hardware Architecture
- Performance Profiling
- Memory Profiling
- Embedded Systems
- Technical Design
- Performance Optimization
- Memory Management
- Tooling
- Workflow Enhancement
- Cross-Functional Communication
Benefits
- Vacation
- Paid Sick Time
- Paid Parental Leave
- Health Insurance
- Dental Insurance
- Vision Coverage
- Life Insurance
- Disability Insurance
- Retirement Plan
- Bonus Programs
- Incentive Programs
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Engineering
- Creative & Media
Keywords
- C++
- Systems Software Engineering
- EA SPORTS FC
- Game Development
- Engine Development
- Shared Engine
- Systems-Level Programming
- Parallel Programming
- Resource Management
- Hardware Architecture
- Embedded Systems
- Performance Profiling
- Memory Profiling
- Performance Budgets
- Memory Budgets
- Technical Design
- Technical Implementation
- Tooling
- Workflow Enhancement
- Core Technologies
- Architectural Design
- Prototyping
- Cross-Functional Collaboration
- Video Games
- Console
- PC
- Mobile