Programmeur.euse avancé.e, jouabilité / Advanced Gameplay Programmer
- Montreal, QC, Canada
Full-time
Applications open in a new tab.
Job details
- Job type
- Full-time
- Posting language
- English · French
- Posted
Original job description
English section of this bilingual listing.
WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), is looking for an Advanced Gameplay Programmer.
Your New Role…
In this role, you will be responsible for designing, developing, maintaining and optimizing the software architecture of gameplay systems and game AI in support of the player experience. You will act as a technical key contributor within the gameplay team. Passion for video games is essential to this role.
At the Advanced level: you are a go-to owner for gameplay and AI segments; you influence architecture choices and scope/technical tradeoffs with Design and Production; you actively mentor and unblock the team on complex gameplay and AI topics.
Your Role Accountabilities...
- Design, develop, maintain and debug the architecture and player-experience systems (interactive mechanics, gameplay features, conditions, gameplay tags, volumes, progression, encounters) that are performant and maintainable, suited to console/PC constraints.
- Design, develop, maintain and debug game AI systems (NPC behaviors, navigation, decision-making, encounter integration) that are performant and maintainable, in alignment with gameplay systems and the player experience.
- Analyze and optimize gameplay and AI system performance (profiling, CPU/memory budgets, time-slicing or behavioral LOD where relevant).
- Collaborate with Level Design, Game Design, Art, VFX, Programming and QA: requirements, feasibility, scope, design completeness and technical risks for gameplay and AI features.
- Iterate with Design on gameplay and AI features through data-driven tuning, in-game debug tooling and validation; propose durable technical approaches for live production maintenance.
- Identify dependencies across teams, systems and features; align Production and disciplines; adjust level of polish based on phase and quality targets; leverage QA and playtest feedback.
- Participate in code reviews, champion code excellence and gameplay/AI milestone technical validation where relevant; mentor on gameplay and AI practices and produce technical documentation (TDDs, architecture notes, content integration guides).
- Maintain technology watch on the engine and gameplay and AI practices; promote good practices and contribute to continuous improvement of high-performance, cutting-edge software.
Qualifications & Experience…
- At least 8 years of C++ programming experience in the video game industry.
- Contributed to at least two AAA titles, including one shipped console/PC release; open-world, action-adventure, narrative or other significant relevant experience strongly valued.
- Strong mastery of C++ fundamentals: object-oriented design, data structures, algorithms, templates and multithreaded programming.
- Strong experience in gameplay and AI software architecture for the player experience: interactive systems, gameplay features, behaviors, pathfinding and navigation, decision systems, encounters, maintainability at scale.
- Experience in large-scale programming for consoles and PC across the full cycle (prototyping, production, delivery), including post-launch (DLC, title updates).
- Optimization and debugging skills on PC and consoles; ability to analyze performance and recommend improvements.
- Strong 3D mathematics skills (linear algebra, trigonometry, vectors/matrices, quaternions) and understanding of animation technical constraints.
- Proficiency in Unreal Engine 5 for gameplay and AI integration: gameplay framework, State Trees, EQS, navigation and gameplay feature integration.
- Knowledge of development tools (Perforce, JIRA and bug tracking tools).
- Ability to communicate clearly, concisely and transparently, in writing and verbally, with design and programming teams.
- Strong problem-solving and troubleshooting skills; results-oriented. Self-motivated team player with a positive attitude and strong work ethic.
- Ability to prioritize work with Production, calibrate deliverable quality to phase and milestone context, and self-manage execution against agreed goals and plans.
- Ability to drive ambiguous technical topics forward in collaboration with Design and Production; initiative, teamwork and professional rigor.
- Ability to guide less experienced team members and collaborate with internal and external resources.
À propos de Skydance
Storytelling is, and will always be, the heart of what we do at Skydance.
Our vision is to build a thriving entertainment ecosystem where stories and worlds are imagined, brought to life and experienced. We create for every age and audience, anchored by the strength of our content and experiences and the depth of our connection with fans. We are creator-first, audience-focused, tech-forward, globally scaled.
Here, you’ll work with talented teams that move fast, think boldly and collaborate with purpose to deliver results. We aim high, champion the best ideas and win together, earning the trust of our employees, creators, partners and audiences every day.
If you’re energized by the opportunity to help build the next-generation global media and entertainment company powered by creativity and technology, we’d be thrilled to welcome you aboard. LET’S GO!
Since its launch in 2010, Warner Bros. Games Montréal has more than 300 employees and continues to grow and recruit additional talents. Working with some of Warner Bros. Studios’ biggest brands, including DC Entertainment, the studio is dedicated to developing AAA videogames.
About Skydance
Skydance is a next-generation global media and entertainment company, comprised of three business segments: Studios, Direct-to-Consumer, and TV Media. Skydance's portfolio unites legendary brands, including Paramount, Warner Bros., HBO and HBO Max, Paramount+, Pluto TV, CBS, CNN, CBS Sports, TNT Sports, Nickelodeon, Cartoon Network, MTV, Food Network, BET, HGTV, and Comedy Central.
Some Important Details
We embrace the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit. In line with the laws of the country or region in which the role is based, this includes consideration without regard to race, color, ethnicity, national origin, citizenship status, religion or belief, sex, gender, gender identity or expression, sexual orientation, age, marital status, pregnancy, parenthood, physical or mental disability, genetic information, military or protected veteran status, union status or any other category protected by applicable law.
If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
Read the full bilingual original
La narration est, et restera toujours, au cœur de tout ce que nous faisons chez Skydance.
Notre vision est de bâtir un écosystème du divertissement florissant où les histoires et les univers sont imaginés, prennent vie et sont vécus par le public. Nous créons des expériences et des contenus qui s’adressent à tous les âges et à tous les publics, portés par la force de nos créations et la richesse de notre relation avec nos communautés de fans. Nous plaçons les créateur·rice·s au premier plan, gardons notre public au cœur de nos décisions, misons sur l’innovation technologique et rayonnons à l’échelle mondiale.
Ici, vous collaborerez avec des équipes talentueuses qui avancent rapidement, osent voir grand et travaillent ensemble avec intention pour obtenir des résultats concrets. Nous visons l’excellence, faisons émerger les meilleures idées et célébrons nos succès collectivement. Chaque jour, nous gagnons la confiance de nos employé·e·s, créateur·rice·s, partenaires et publics grâce à notre engagement et à notre collaboration.
Si la perspective de contribuer à bâtir la prochaine génération d’une entreprise mondiale de médias et de divertissement propulsée par la créativité et la technologie vous inspire, nous serions ravi·e·s de vous accueillir parmi nous. C’EST PARTI !
Depuis son lancement en 2010, Warner Bros. Games Montréal compte plus de 300 employés et continue de croître et de recruter de nouveaux talents. Travaillant avec certaines des plus grandes marques de Warner Bros. Studios, dont DC Entertainment, le studio se consacre au développement de jeux vidéo AAA.
WB Games Montréal, une division de Warner Bros. Interactive Entertainment (WBIE), recherche un.e programmeur.euse avancé.e jouabilité (gameplay)
Ton nouveau poste…
Dans ce rôle, tu seras responsable de concevoir, développer, maintenir et optimiser l’architecture logicielle des systèmes de jouabilité et d’IA de jeu au service de l’expérience joueur. Tu agiras comme personne-clé technique au sein de l’équipe jouabilité. La passion pour les jeux vidéo est essentielle à ce rôle.
Au niveau Avancé : tu es référent sur des segments jouabilité et IA; tu influences les choix d’architecture et les arbitrages portée/technique avec la conception et la production; tu accompagnes activement et tu débloques l’équipe sur les sujets complexes de jouabilité et d’IA.
Responsabilités de ton poste…
- Concevoir, développer, maintenir et déboguer l’architecture et les systèmes d’expérience joueur (mécaniques interactives, fonctionnalités de jouabilité, conditions, gameplay tags, progression, rencontres) performants et maintenables, adaptés aux contraintes console et PC.
- Concevoir, développer, maintenir et déboguer les systèmes d’IA de jeu (comportements de personnages non joueurs, navigation, prise de décision, intégration aux rencontres) performants et maintenables, en cohérence avec les systèmes de jouabilité et l’expérience joueur.
- Analyser et optimiser les performances des systèmes de jouabilité et d’IA (profilage, budgets processeur et mémoire, fractionnement temporel ou niveau de détail comportemental lorsque pertinent).
- Collaborer avec la conception de niveau, la conception de jeu, les arts, les effets visuels, la programmation et l’assurance qualité : exigences, faisabilité, portée, complétude des conceptions et risques techniques des fonctionnalités de jouabilité et d’IA.
- Itérer avec la conception sur les fonctionnalités de jouabilité et d’IA au moyen d’un réglage fondé sur les données, d’outils de débogage en jeu et de validation; proposer des approches techniques durables pour la maintenance en production.
- Identifier les dépendances entre équipes, systèmes et fonctionnalités; aligner la production et les disciplines; adapter le niveau de finition selon la phase et les cibles de qualité; tirer parti des retours de l’assurance qualité et des tests de jeu.
- Participer aux revues de code, promouvoir l’excellence du code et la validation technique jouabilité/IA aux jalons lorsque pertinent; accompagner sur les pratiques de jouabilité et d’IA et produire la documentation technique (documents de conception technique, notes d’architecture, guides d’intégration du contenu).
- Assurer une veille sur le moteur et les pratiques de jouabilité et d’IA; promouvoir les bonnes pratiques et contribuer à l’amélioration continue de logiciels performants à la fine pointe de la technologie.
Compétences & expérience…
- Au moins 8 ans d’expérience en programmation C++ dans l’industrie du jeu vidéo.
- Avoir contribué à au moins deux jeux AAA dont au moins un jeu publié pour console et PC; expérience en monde ouvert, action-aventure, narratif ou toute autre expérience significative fortement valorisée.
- Solide maîtrise des fondamentaux C++ : conception orientée objet, structures de données, algorithmes, modèles génériques et programmation multithread.
- Solide expérience en architecture logicielle jouabilité et IA pour l’expérience joueur : systèmes interactifs, fonctionnalités de jouabilité, comportements, recherche de chemin et navigation, systèmes de décision, rencontres, maintenabilité à grande échelle.
- Expérience en programmation à grande échelle pour consoles et PC, à toutes les étapes du cycle (prototypage, production, livraison), y compris le post-lancement (contenu téléchargeable, mises à jour du jeu).
- Compétences en optimisation et débogage sur PC et consoles; capacité à analyser les performances et recommander des améliorations.
- Bonnes compétences en mathématiques 3D (algèbre linéaire, trigonométrie, vecteurs et matrices, quaternions) et compréhension des contraintes techniques d’animation.
- Maîtrise d’Unreal Engine 5 pour l’intégration jouabilité et IA : gameplay framework, State Trees, EQS, navigation et intégration des fonctionnalités de jouabilité.
- Connaissance des outils de développement (Perforce, JIRA et outils de suivi de bogues).
- Capacité à communiquer de façon claire, concise et transparente, à l’oral et à l’écrit, avec les équipes de conception et de programmation.
- Solide résolution de problèmes et dépannage; orienté.e résultats. Esprit d’équipe, motivé.e, avec une attitude positive et une forte éthique de travail.
- Capacité à prioriser son travail en accord avec la production, calibrer la qualité des livrables selon le contexte (phase, jalons) et livrer de façon autonome selon les objectifs et le plan convenus.
- Capacité à faire avancer des sujets techniques ambigus en collaboration avec la conception et la production; initiative, esprit d’équipe et rigueur professionnelle.
- Capacité à guider des membres moins expérimentés et à collaborer avec des ressources internes et externes.
----------------------------
WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), is looking for an Advanced Gameplay Programmer.
Your New Role…
In this role, you will be responsible for designing, developing, maintaining and optimizing the software architecture of gameplay systems and game AI in support of the player experience. You will act as a technical key contributor within the gameplay team. Passion for video games is essential to this role.
At the Advanced level: you are a go-to owner for gameplay and AI segments; you influence architecture choices and scope/technical tradeoffs with Design and Production; you actively mentor and unblock the team on complex gameplay and AI topics.
Your Role Accountabilities...
- Design, develop, maintain and debug the architecture and player-experience systems (interactive mechanics, gameplay features, conditions, gameplay tags, volumes, progression, encounters) that are performant and maintainable, suited to console/PC constraints.
- Design, develop, maintain and debug game AI systems (NPC behaviors, navigation, decision-making, encounter integration) that are performant and maintainable, in alignment with gameplay systems and the player experience.
- Analyze and optimize gameplay and AI system performance (profiling, CPU/memory budgets, time-slicing or behavioral LOD where relevant).
- Collaborate with Level Design, Game Design, Art, VFX, Programming and QA: requirements, feasibility, scope, design completeness and technical risks for gameplay and AI features.
- Iterate with Design on gameplay and AI features through data-driven tuning, in-game debug tooling and validation; propose durable technical approaches for live production maintenance.
- Identify dependencies across teams, systems and features; align Production and disciplines; adjust level of polish based on phase and quality targets; leverage QA and playtest feedback.
- Participate in code reviews, champion code excellence and gameplay/AI milestone technical validation where relevant; mentor on gameplay and AI practices and produce technical documentation (TDDs, architecture notes, content integration guides).
- Maintain technology watch on the engine and gameplay and AI practices; promote good practices and contribute to continuous improvement of high-performance, cutting-edge software.
Qualifications & Experience…
- At least 8 years of C++ programming experience in the video game industry.
- Contributed to at least two AAA titles, including one shipped console/PC release; open-world, action-adventure, narrative or other significant relevant experience strongly valued.
- Strong mastery of C++ fundamentals: object-oriented design, data structures, algorithms, templates and multithreaded programming.
- Strong experience in gameplay and AI software architecture for the player experience: interactive systems, gameplay features, behaviors, pathfinding and navigation, decision systems, encounters, maintainability at scale.
- Experience in large-scale programming for consoles and PC across the full cycle (prototyping, production, delivery), including post-launch (DLC, title updates).
- Optimization and debugging skills on PC and consoles; ability to analyze performance and recommend improvements.
- Strong 3D mathematics skills (linear algebra, trigonometry, vectors/matrices, quaternions) and understanding of animation technical constraints.
- Proficiency in Unreal Engine 5 for gameplay and AI integration: gameplay framework, State Trees, EQS, navigation and gameplay feature integration.
- Knowledge of development tools (Perforce, JIRA and bug tracking tools).
- Ability to communicate clearly, concisely and transparently, in writing and verbally, with design and programming teams.
- Strong problem-solving and troubleshooting skills; results-oriented. Self-motivated team player with a positive attitude and strong work ethic.
- Ability to prioritize work with Production, calibrate deliverable quality to phase and milestone context, and self-manage execution against agreed goals and plans.
- Ability to drive ambiguous technical topics forward in collaboration with Design and Production; initiative, teamwork and professional rigor.
- Ability to guide less experienced team members and collaborate with internal and external resources.
À propos de Skydance
Skydance est une entreprise mondiale de nouvelle génération spécialisée dans les médias et le divertissement. Elle regroupe trois grands secteurs d’activités : les studios, les plateformes de diffusion directe au public et les médias télévisuels. Son portefeuille rassemble plusieurs des marques les plus reconnues de l’industrie, dont Paramount, Warner Bros., HBO et HBO Max, Paramount+, Pluto TV, CBS, CNN, CBS Sports, TNT Sports, Nickelodeon, Cartoon Network, MTV, Food Network, BET, HGTV et Comedy Central.
Quelques détails importants
Nous valorisons la diversité des perspectives, des parcours et des expériences qui contribuent à bâtir un milieu de travail représentatif et inclusif. En tant qu’employeur souscrivant au principe de l’égalité des chances en emploi, nous prenons au sérieux notre responsabilité d’évaluer les candidatures qualifiées en fonction du mérite. Conformément aux lois du pays ou de la région où le poste est basé, cela inclut une considération sans discrimination fondée sur la race, la couleur, l'origine ethnique, la nationalité, la citoyenneté, la religion ou les convictions , le sexe, le genre, l'identité ou l'expression de genre, l'orientation sexuelle, l'âge, l'état civil, la grossesse, la parentalité, le handicap physique ou mental, les informations génétiques, le statut d'ancien combattant ou de vétéran protégé, l'appartenance syndicale ou toute autre catégorie protégée par la loi applicable.
Si vous êtes une personne qualifiée vivant avec un handicap et que vous avez besoin d’ajustements ou de mesures d’adaptation dans le cadre de votre candidature ou du processus de recrutement, veuillez consulter notre page sur l’accessibilité pour connaître la marche à suivre afin de soumettre une demande.
Storytelling is, and will always be, the heart of what we do at Skydance.
Our vision is to build a thriving entertainment ecosystem where stories and worlds are imagined, brought to life and experienced. We create for every age and audience, anchored by the strength of our content and experiences and the depth of our connection with fans. We are creator-first, audience-focused, tech-forward, globally scaled.
Here, you’ll work with talented teams that move fast, think boldly and collaborate with purpose to deliver results. We aim high, champion the best ideas and win together, earning the trust of our employees, creators, partners and audiences every day.
If you’re energized by the opportunity to help build the next-generation global media and entertainment company powered by creativity and technology, we’d be thrilled to welcome you aboard. LET’S GO!
Since its launch in 2010, Warner Bros. Games Montréal has more than 300 employees and continues to grow and recruit additional talents. Working with some of Warner Bros. Studios’ biggest brands, including DC Entertainment, the studio is dedicated to developing AAA videogames.
About Skydance
Skydance is a next-generation global media and entertainment company, comprised of three business segments: Studios, Direct-to-Consumer, and TV Media. Skydance's portfolio unites legendary brands, including Paramount, Warner Bros., HBO and HBO Max, Paramount+, Pluto TV, CBS, CNN, CBS Sports, TNT Sports, Nickelodeon, Cartoon Network, MTV, Food Network, BET, HGTV, and Comedy Central.
Some Important Details
We embrace the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit. In line with the laws of the country or region in which the role is based, this includes consideration without regard to race, color, ethnicity, national origin, citizenship status, religion or belief, sex, gender, gender identity or expression, sexual orientation, age, marital status, pregnancy, parenthood, physical or mental disability, genetic information, military or protected veteran status, union status or any other category protected by applicable law.
If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
More about this job
Responsibilities
Design, develop, maintain, debug, and optimize gameplay and game AI architecture and systems for console and PC, supporting a performant and maintainable player experience. Collaborate with design, production, QA, and other disciplines on feature scope and delivery, while mentoring teammates, reviewing code, and documenting technical approaches.
Requirements
Requires at least eight years of C++ programming experience in the video game industry and contributions to at least two AAA games, including one shipped for console and PC. Candidates should have strong gameplay and AI architecture expertise, Unreal Engine 5 proficiency, console/PC optimization and debugging experience, solid 3D mathematics, and the ability to guide teammates and collaborate across disciplines.
Skills
- C++ Programming
- Gameplay Systems Architecture
- Game AI
- Unreal Engine 5
- NPC Behavior Systems
- Pathfinding and Navigation
- Performance Optimization
- Debugging and Profiling
- Multithreaded Programming
- 3D Mathematics
- Console and PC Development
- Gameplay Framework
- State Trees
- Environment Query System (EQS)
- Technical Mentoring
- Cross-Disciplinary Collaboration
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Creative & Media
- Engineering
Keywords
- C++
- Unreal Engine 5
- Gameplay Programming
- Game AI
- AAA Video Games
- Console Development
- PC Development
- Gameplay Framework
- State Trees
- Environment Query System (EQS)
- NPC Behaviors
- Pathfinding
- Navigation
- Decision Systems
- Gameplay Tags
- Progression Systems
- Encounter Systems
- Object-Oriented Design
- Data Structures
- Algorithms
- Templates
- Multithreaded Programming
- Performance Profiling
- CPU and Memory Budgets
- 3D Mathematics
- Linear Algebra
- Quaternions
- Perforce
- JIRA
- Code Reviews