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BC, Senior Unreal Technical Artist

  • Vancouver, BC, Canada

$40 to $60 CAD / hour · Contract

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Job details

Pay
$40 to $60 CAD / hour
Job type
Contract
Apply by
Work location
All applicants must reside in British Columbia, Canada
Posting language
English
Posted

Original job description

BC, Senior Unreal Technical Artist

This position is based in Vancouver, BC.  All applicants must reside in British Columbia, Canada.

About Zoic 

Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used to create them.

Are you looking for your next creative and technical challenge? Come join our team!

Why Join Zoic? 

  • We are an Artist owned and operated VFX studio. 
  • We love what we do and always stay curious about new technology and techniques. 
  • We respect work/life balance in a hectic industry. 
  • We work with a team from all walks of life and back grounds.

Summary of Position:

Zoic Studios is looking for a few Unreal Engine Technical Artist to work with our team on a Virtual Reality project. The ideal candidate will have a strong focus in asset optimization, shading, scripts/pipeline, and visual FX.

This is a contract position over the next few months.

Required Skills:

  • Expertise with shader design and optimization in Unreal Engine 
  • A foundation in asset development or environment art using Unreal Engine
  • Experience with Blueprints and Materials in Unreal Engine
  • Experience in setting up a production process (including sculpting, UV-unwrapping, LOD creation, etc.) in Unreal Engine
  • Experience with 3D pipelines in Unreal Engine
  • Optimize and reduce scene complexity
  • Analyze content using profiling tools
  • Ability to adjust project graphics setting
  • Experience with VR and/or VR projects

Additional information
•    British Columbia Employees Pay Range:  $40 - $60 per hour    (The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position)
•    Candidates MUST be located in British Columbia.  At the moment this is a remote (work from home) position.
•    Zoic does not cover relocation costs.
•    All remote positions require the candidate to have a reliable internet connection via ethernet and work on Pacific Standard Time.
•    This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned
•    Due to the sheer volume of applications we receive, we regret that only those selected to interview will be contacted.

More about this job

Responsibilities

The Unreal technical artist at Zoic Studios will optimize shaders, assets and scene complexity, and set up the production pipeline for a VR project. The role also involves profiling content and adjusting graphics settings.

Requirements

Candidates need shader design and optimization experience in Unreal Engine, plus asset development or environment art skills. Blueprints, materials, production pipelines and VR project experience are also required.

Skills

  • Unreal Engine
  • Blueprints
  • Materials
  • Shader design
  • Shader optimization
  • Asset optimization
  • Environment art
  • LOD creation
  • UV unwrapping
  • Sculpting
  • 3D pipelines
  • Production pipeline setup
  • Profiling tools
  • Graphics settings tuning
  • Scene complexity reduction
  • Virtual reality
  • Visual effects
  • Pipeline scripting

Categories

  • Software
  • Creative & Media
  • Technology

Keywords

  • Unreal Engine
  • Technical Artist
  • shader optimization
  • Blueprints
  • materials
  • asset optimization
  • LOD
  • UV unwrapping
  • sculpting
  • 3D pipeline
  • VR
  • virtual reality
  • visual effects
  • VFX
  • profiling
  • scene optimization
  • contract
  • remote
  • Vancouver
  • British Columbia

Seniority

Senior

Tools

  • Unreal Engine
  • Blueprints
  • profiling tools

Languages

  • English

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