VFX Artist II
- Vancouver, BC, Canada
- Greater Vancouver Metropolitan Area, Canada
Full-time
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Job details
- Job type
- Full-time
- Apply by
- Experience
- 2+ years of professional experience as a real-time VFX artist in the games industry.
- Posting language
- English
- Posted
Original job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Job Title: VFX Artist 2 - Apex Legends
Location: Vancouver, BC
- Los Angeles, CA
- Madison, WI
Respawn Entertainment
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world's leading live service franchises.
Respawn Entertainment is looking for a VFX Artist to support the Apex Legends content creation team.
In this role, you will create and implement real-time effects that bring Legends, weapons, and seasonal moments to life - reporting to the VFX Director and collaborating closely with Art, Design, Animation, and Engineering to deliver polished, performant VFX across the full breadth of Apex's live service. You will apply your understanding of timing, shape, motion, and color to help build the Apex universe while maintaining our readability.
Responsibilities
- Create and implement real-time VFX for legend abilities, weapons, seasonal content, environmental moments, and gameplay events across the Apex Legends live service.
- Elevate seasonal content drops with effects that bring energy, impact, and visual identity to new characters, weapon releases, and limited-time events.
- Use timing, shape, motion, and color to develop effects that support gameplay clarity and reinforce the Apex visual language.
- Coordinate with Art, Design, Animation, and Engineering throughout development to ensure VFX match the quality bar and vision for each content area.
- Solve VFX-related problems and help fix bugs, including performance and memory budget issues, as they arise across the content pipeline.
- Contribute to the continuous evolution of Apex Legends' visual language by delivering consistent, polished, game-ready effects season over season.
- 2+ years of professional experience as a real-time VFX artist in the games industry.
- Ability to create high-quality real-time VFX for games, with a portfolio of shipped in-game work.
- Proficiency with relevant DCC tools such as Maya, Houdini, Photoshop, or Substance Designer, and experience implementing your work within a game engine or proprietary toolset.
- Passion for making and playing games. Background in first-person shooters, battle royale, or competitive multiplayer games.
- Live-service or seasonal content cycle experience.
- Shipped AAA game credit.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
More about this job
Responsibilities
Create and implement polished, performant real-time visual effects for Apex Legends characters, weapons, seasonal content, environments, and gameplay events. Collaborate with Art, Design, Animation, and Engineering to maintain gameplay readability, resolve technical issues, and evolve the game's visual language.
Requirements
Applicants need at least two years of professional real-time VFX experience in games, a portfolio of shipped in-game work, and experience with relevant DCC tools and game-engine implementation. The posting also seeks a shipped AAA game credit, familiarity with live-service or seasonal content, and an interest in first-person shooters, battle royale, or competitive multiplayer games.
Skills
- Real-Time Visual Effects
- Visual Effects Implementation
- Gameplay Clarity
- Timing
- Shape
- Motion
- Color
- Maya
- Houdini
- Photoshop
- Substance Designer
- Game Engine Implementation
- Performance Optimization
- Memory Budget Management
- Bug Fixing
Benefits
- Vacation
- Sick Time
- Paid Parental Leave
- Health Insurance
- Dental Insurance
- Vision Coverage
- Life Insurance
- Disability Insurance
- Retirement Plan
- Bonus Programs
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
Keywords
- Apex Legends
- Respawn Entertainment
- Real-Time VFX
- Visual Effects
- Maya
- Houdini
- Photoshop
- Substance Designer
- Game Engine
- Proprietary Toolset
- Live-Service Games
- Seasonal Content
- First-Person Shooters
- Battle Royale
- Competitive Multiplayer
- AAA Games
- Gameplay Clarity
- Performance Optimization
- Memory Budgets
- Legend Abilities
- Weapons
- Environmental Effects
- Gameplay Events
- Visual Language
- DCC Tools