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Scene Assembly Artist

  • Vancouver, BC, Canada

The anticipated base salary for an Associate position is $25.00 to $34.38/hr and for an Intermediate position is $33.85 to $44.42/hr.

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Job details

Pay
The anticipated base salary for an Associate position is $25.00 to $34.38/hr and for an Intermediate position is $33.85 to $44.42/hr.
Posting language
English
Posted

Original job description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Summary:

The Scene Assembly Artist acts as the bridge between Camera and Animation, ensuring that

camera-delivered scenes are technically sound and fully prepared for downstream departments.

Operating after conform, this role serves as a critical quality-control checkpoint before shots

move into Animation. Scene Assembly Artists are responsible for validating data, verifying shot

integrity, troubleshooting issues, and publishing shots while maintaining structural pipeline

compliance and overall production readiness.

Key Skills and Qualifications:

  • Experience with Unreal Engine, Maya, and shot-based workflows.
  • Understanding of pipeline processes (publishing, conforming, asset management).
  • Keen eye for continuity and creative intent.
  • Excellent organizational and cross-department communication skills.
  • Ability to problem-solve in an evolving production environment.
  • Ability to meet tight production schedules while maintaining quality in a fast-paced feature animation pipeline.

Responsibilities:

  • Prepare and publish shot files for Animation (Maya) based on received camera scene files (Unreal).
  • Validate and update assets (camera, characters, environments, props) as needed.
  • Conduct shot publishes and troubleshoot publishing issues
  • Ensure files are organized and structured according to pipeline standards.

Experience:

  • Experience in a shot-based CG production environment (feature animation, episodic, or high-end VFX) is a plus
  • Eye for creative composition and camera language is a plus
  • Working knowledge of Unreal Engine scene workflows.
  • Understanding of CG pipelines, including publishing workflows, asset management, and shot tracking.
  • Familiarity with USD workflows and structured scene builds
  • Ability to troubleshoot technical issues related to scene structure, asset updates, and publishing.
  • Understanding of continuity across sequences (assets, camera, variations).
  • Strong organizational skills with attention to metadata, naming conventions, and version control.

Why this role is exciting:

This entry level role is ideal for someone who thrives at the intersection of technical workflow and creative oversight, helping ensure a smooth and efficient handoff from Camera to Animation. Candidates will have the opportunity to learn from existing Camera/Previs artists at the studio for future layout and visualization opportunities.

The anticipated base salary for an Associate position is $25.00 to $34.38/hr and for an Intermediate position is $33.85 to $44.42/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.

More about this job

Responsibilities

The Scene Assembly Artist prepares and publishes shot files for animation by validating assets and ensuring pipeline compliance. They act as a quality-control checkpoint to troubleshoot technical issues and maintain structural integrity before shots move into animation.

Requirements

Candidates should have experience with Unreal Engine, Maya, and shot-based CG production workflows. Strong organizational skills and the ability to troubleshoot technical issues within a fast-paced animation pipeline are essential.

Skills

  • Unreal Engine
  • Maya
  • Shot-based workflows
  • Pipeline processes
  • Asset management
  • Continuity
  • Creative intent
  • Organizational skills
  • Problem-solving
  • Feature animation pipeline
  • USD workflows
  • Metadata management
  • Naming conventions
  • Version control

Benefits

  • Healthcare
  • Tuition reimbursement
  • RRSP
  • Sick leave
  • Vacation leave

Visa sponsorship

Not detected in the job text

Categories

  • Creative & Media
  • Technology
  • Software
  • Art & Design

Keywords

  • Scene Assembly
  • Unreal Engine
  • Maya
  • Feature Animation
  • VFX
  • Pipeline
  • USD
  • Asset Management
  • Camera
  • Animation
  • Conform
  • Metadata
  • Version Control
  • Troubleshooting
  • CG Production
  • Layout
  • Visualization
  • Previs
  • Quality Control
  • Continuity

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